Home / LearnSquared SiTERiP LearnSquared SiTERiP ← Back to Courses Concept Art for Video Games Sketching Methods Meet Daniele Sketching Methods Course Overview Sketching Methods Breaking Into the Industry Sketching Methods Visual Diet Sketching Methods Why to Use 3D Sketching Methods Brief Builder Tool Sketching Methods Choosing a Brief Sketching Methods Select Your Difficulty Sketching Methods Creating Measurements Sketching Methods Early Planning Homework Sketching Methods Design Constraints Sketching Methods Gameplay Implications Sketching Methods Finding Reference Sketching Methods Utilizing Reference Sketching Methods Organizing Reference Sketching Methods Reference Homework Sketching Methods Volumes Sketching Methods Flow Sketching Methods Focal Point Sketching Methods Working on a Deadline Sketching Methods Note on Video Speeds Sketching Methods Line Sketching Sketching Methods Line Sketching Homework Sketching Methods Intro for VR and Non-VR 3D Sketching Sketching Methods Gravity Sketch Intro Sketching Methods Gravity Sketch Tools Sketching Methods VR Blocking Sketching Methods VR Refinement Sketching Methods Non-VR Blocking Sketching Methods Non-VR Refinement Sketching Methods 3D Sketching Homework 3D Modeling Lesson Overview 3D Modeling Note on Importing 3D Modeling Importing a VR Model 3D Modeling Checking the Scale 3D Modeling Model Preparation Homework 3D Modeling UI and Display 3D Modeling QuickShape Add-On 3D Modeling Hard Ops Add-On 3D Modeling Curve Basher Add-On 3D Modeling Big Volumes 3D Modeling Smaller Volumes 3D Modeling Core Structure 3D Modeling Monitor Interface 3D Modeling Arm Machinery 3D Modeling Main Shapes Homework 3D Modeling Organizing Collections 3D Modeling Organization Homework 3D Modeling Annotations in 3D 3D Modeling Quick Line Art Paintover 3D Modeling Client Request Simulation Homework 3D Details Lesson Overview 3D Details Kitbash Library 3D Details Finding Kitbash Materials 3D Details Optimizing Geometry 3D Details Kitbash Prep Homework 3D Details Initial Arm Kitbash 3D Details Implementing the Arm 3D Details Midsection Kitbash 3D Details Kitbashing Homework 3D Details Re-Assessing Details 3D Details 70/30 Ratio 3D Details Depth 3D Details Overlap 3D Details Repetition 3D Details Hierarchy and Groups 3D Details Detail Distribution Check-In Homework 3D Details Boolean Library 3D Details Refining the Mesh 3D Details Arm Mechanism Details 3D Details Working on the Base 3D Details Detail Elements 3D Details Computer Terminal 3D Details Cleaning Up the Design 3D Details Arm Movement 3D Details Creating Functionality Homework Realism Pass Lesson Overview Realism Pass Importing HDRI Realism Pass Optional HDRI Add-On Realism Pass Materials Prep Realism Pass Assigning Materials Realism Pass Roughness Variation Realism Pass Material Library Realism Pass Basic Materials Homework Realism Pass Defining the Focal Point Realism Pass Altering the Colors Realism Pass Adding Details Realism Pass Further Accents Realism Pass How to Use Decals Realism Pass Placing Decals Realism Pass Additional Decals Realism Pass Focal Points and Decals Homework Realism Pass Color Scheme References Realism Pass Collections Check-In Realism Pass Prepping the Renders Realism Pass Three Color Scheme Options Realism Pass Implementing the Color Scheme Realism Pass Imperfections Realism Pass Color Schemes Homework Realism Pass Intro to Alternative Methods Realism Pass Quick Pre-Made Texturing Method Realism Pass Using Custom Textures Realism Pass Applying Textures Realism Pass Decals Alpha Design Realism Pass Alternative Texturing Method Homework Rendering Lesson Overview Rendering Basic Floor Design Rendering Detailing the Floor Rendering Attaching Decals Rendering Set Dressing Kitbash Assets Rendering Surrounding Area Design Rendering Generic Crates Rendering Custom Decal Rendering Set Dressing Homework Rendering Optimizing the Mesh Rendering Optimizing Textures Rendering Initial Lighting Setup Rendering Fine-Tuning the Lighting Rendering Final Lighting Tweaks Rendering Making Changes Where Needed Rendering Checking in Cycles Rendering Final Pass of Changes Rendering Lighting & Finishing Homework Rendering Planning Camera Shots Rendering Prepping Open and Closed States Rendering Setting Up Cameras Rendering Late-Game Design Tweak Rendering Beauty Shot Render Passes Rendering Functionality Sheet Render Passes Rendering Material Spheres Rendering Rendering in Cycles Rendering Camera and Render Pass Homework Rendering Intro to the Alternative Beauty Shot Rendering Setting Up the Realtime Compositor Rendering Updating the Background Rendering New In-World Light Rendering Beautifying Touches Rendering Adding a Computer Screen Rendering Set Design Tweaks Rendering Quick Render Rendering Final Image Layout Rendering Alternative Beauty Shot Homework Final Presentation Lesson Overview Final Presentation Beauty Shot Layout Final Presentation First Functionality Sheet Layout Final Presentation Second Functionality Sheet Layout Final Presentation Organizing the Layouts Homework Final Presentation Beauty Shot Details Final Presentation Panel Overpainting Trick Final Presentation First Functionality Sheet Details Final Presentation Second Functionality Sheet Details Final Presentation Preparing Final Details Homework Final Presentation Interface Design Intro Final Presentation Designing the Screen Graphics Final Presentation Keyboard and Button Details Final Presentation Color and Lighting Tweaks Final Presentation Chromatic Aberration Final Presentation Final Touches Final Presentation Functionality Sheet Text Final Presentation Paintover Final Touches Homework Final Presentation Intro to Alternative Beauty Shot Callouts Final Presentation Setting Up More Shots Final Presentation Adding Another Character Final Presentation Final Layouts Final Presentation Alternative Beauty Shot Callouts Homework Final Presentation Final Showcase Final Presentation Presentation Homework Found 167 lessons (167 with videos available)