Tag: FastTrackTutorials

Creating Low-Poly Stylized 3D Weapons - in-depth Tutorial Course
Posted in CG Course

Creating Low-Poly Stylized 3D Weapons – in-depth Tutorial Course

Learn how a professional prop/character artist works in creating a stylized low poly weapon from start to finish. You’ll learn techniques like Zbrush modeling & Sculpting, Retopology, UV Unwrapping & Baking, Texturing and making final renders, and more!

Continue Reading Creating Low-Poly Stylized 3D Weapons – in-depth Tutorial Course
Creating Stylized 3D Environments for Games - Tutorial Course
Posted in CG Course

Creating Stylized 3D Environments for Games – Tutorial Course

Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace.

Continue Reading Creating Stylized 3D Environments for Games – Tutorial Course
Advanced Stylized Character Art Course
Posted in CG Course

Advanced Stylized Character Art Course

Learn the entire process of creating a stylized 3d character for games. In this course you will learn how to do High-Poly, Low-Poly, Retopology, UV unwrapping, Baking, Lookdev and Rendering!

Continue Reading Advanced Stylized Character Art Course
Creating Game-Ready Weapons Using Blender & Substance Painter
Posted in CG Course

Creating Game-Ready Weapons Using Blender & Substance Painter

Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.

Continue Reading Creating Game-Ready Weapons Using Blender & Substance Painter
Creating Art Tools Using Houdini & Unreal Engine 5
Posted in CG Course

Creating Art Tools Using Houdini & Unreal Engine 5

Learn how a professional Technical Artist creating tools for games in Houdini. You’ll learn how to approach and create tools that you will be able to use in Unreal Engine.

Continue Reading Creating Art Tools Using Houdini & Unreal Engine 5
Budget 3D Environment Art - Tutorial Course
Posted in CG Course

Budget 3D Environment Art – Tutorial Course

This course is a bit different then our usual courses. In this course we will give you a brief overview on how 3D Environments are constructed. Showcasing various topics like Asset creation, Material creation, Level art & lighting.

Continue Reading Budget 3D Environment Art – Tutorial Course
Creating Stylized Characters - in-Depth Tutorial Course
Posted in CG Course

Creating Stylized Characters – in-Depth Tutorial Course

Learn from Florian Neumann – a professional character artist in this in-depth tutorial course on Stylized Character Creation. This course showcases the entire process from start to finish on how to create stylized characters.

Continue Reading Creating Stylized Characters – in-Depth Tutorial Course
Sculpting Materials in Zbrush – Volume 2 - In-Depth Tutorial Course
Posted in CG Course

Sculpting Materials in Zbrush – Volume 2 – In-Depth Tutorial Course

In this course, we will guide you through the techniques for sculpting eight unique tileable materials, each varying in complexity, using Zbrush.

Continue Reading Sculpting Materials in Zbrush – Volume 2 – In-Depth Tutorial Course
Sculpting Materials in Zbrush – Volume 1 - In-Depth Tutorial Course
Posted in CG Course

Sculpting Materials in Zbrush – Volume 1 – In-Depth Tutorial Course

In this course, we will guide you through the techniques for sculpting ten unique tileable materials, each varying in complexity, using Zbrush.

Continue Reading Sculpting Materials in Zbrush – Volume 1 – In-Depth Tutorial Course
Creating 3D Asset for Game/Production Studios
Posted in CG Course

Creating 3D Asset for Game/Production Studios

This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.

Continue Reading Creating 3D Asset for Game/Production Studios
Creating Art Tools using Blender Geometry Nodes
Posted in CG Course

Creating Art Tools using Blender Geometry Nodes

Learn how to create procedural Art tools for the use in blender and Unreal Engine to speed up your workflows and quickly iterate on your environments.

Continue Reading Creating Art Tools using Blender Geometry Nodes
Creating Sci-Fi Environments for Games
Posted in CG Course

Creating Sci-Fi Environments for Games

Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.

Continue Reading Creating Sci-Fi Environments for Games
Creating Hero Assets for Games & Cinematics
Posted in CG Course

Creating Hero Assets for Games & Cinematics

Learn how a professional prop artist works when creating assets for games & cinematics. In this course you will learn from start to finish how to create a high quality game asset including everything from Modeling, Sculpting, UV-Unwrapping, Texturing, Rendering and more.

Continue Reading Creating Hero Assets for Games & Cinematics
Japanese Environment
Posted in CG Course

Japanese Environment

Learn how a professional environment artist works when creating environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from modeling, sculpting, material creation, engine setup and lighting.

Continue Reading Japanese Environment
AAA Game Character Creation Tutorial Part2
Posted in CG Course

AAA Game Character Creation Tutorial Part2

Learn from a professional character artist in this in-depth tutorial course on AAA Character Creation, Retopology, Texturing, and Rendering. Follow along as we cover the entire process of creating high-quality game characters, including retopology, UV unwrapping, texture baking, texturing, hair card generation, placement, posing, and rendering in Marmoset Toolbag.

Continue Reading AAA Game Character Creation Tutorial Part2
Creating Mid/Vista Assets for Games
Posted in CG Course

Creating Mid/Vista Assets for Games

This step-by-step course is tailored to teach you the complete process of creating various types of vista assets for games. Including mountains, billboard foliage, and buildings. You will gain a comprehensive understanding of the techniques used in the industry, while still keeping the workflows simplified to make them manageable for individual artists.

Continue Reading Creating Mid/Vista Assets for Games
Complete Introduction to Environment Art
Posted in CG Course

Complete Introduction to Environment Art

This step-by-step tutorial is tailored to teach you the complete process of creating an environment from scratch, regardless of your prior experience. You will gain a comprehensive understanding of the techniques used in the industry, including modeling, sculpting, creating both procedural and unique textures, level art, lighting and composition, foliage creation, and much more.

Continue Reading Complete Introduction to Environment Art
Realistic Prop Texturing
Posted in CG Course

Realistic Prop Texturing

Learn how to texture and render a hero asset from start to finish for video games & film. You’ll learn techniques like Anchor Point usage, Custom Alpha Painting, Lighting and Rendering, Unique Texturing, and so much more!

Continue Reading Realistic Prop Texturing
Ultimate Lighting Course
Posted in CG Course

Ultimate Lighting Course

Learn how a professional lighting artist works when creating lighting and mood for not only large and open environments but everything, from basic lighting theory and technical concepts to elevating portfolio, renders with great composition and clean presentation!

Continue Reading Ultimate Lighting Course
AAA Game Character Creation Tutorial Part1
Posted in CG Course

AAA Game Character Creation Tutorial Part1

Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more.

Continue Reading AAA Game Character Creation Tutorial Part1
Creating a Medieval Town Environment
Posted in CG Course

Creating a Medieval Town Environment

Learn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.

Continue Reading Creating a Medieval Town Environment
Creating Custom Decals for Games
Posted in CG Course

Creating Custom Decals for Games

Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!

Continue Reading Creating Custom Decals for Games
Quick Environment Creation in UE5
Posted in CG Course

Quick Environment Creation in UE5

Learn how a professional environment artist works when creating large open-world environments using the latest released UE5 with the help of marketplace assets. You will learn various techniques like creating custom landscapes, environment composition & storytelling, asset placement & polishing, lighting & post-effects, foliage painting, and much more.

Continue Reading Quick Environment Creation in UE5
Creating a stylized prop using Zbrush & Substance Painter
Posted in CG Course

Creating a stylized prop using Zbrush & Substance Painter

Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!

Continue Reading Creating a stylized prop using Zbrush & Substance Painter
Easy Foliage for Games
Posted in CG Course

Easy Foliage for Games

Learn how a professional environment artist works when creating easy and efficient foliage for games. You will learn how to create various types of foliage like trees, shrubs, ivy, grass, plants, and more. Next to this, you will also learn how to create foliage decals, custom leaf, and branch textures and how to place foliage in your environment.

Continue Reading Easy Foliage for Games
Creating Advanced Trim Sheet Textures for Games
Posted in CG Course

Creating Advanced Trim Sheet Textures for Games

Learn how a professional environment artist works when creating complicated trim sheets for games. You will learn how to create an entire environment using one single trim sheet texture. Including planning, blockout creation, trim sheet modeling, baking and texturing, final asset creation and UV unwrapping, unreal engine environment setup, lighting, and final presentation.

Continue Reading Creating Advanced Trim Sheet Textures for Games
Creating Destroyed Assets for Games
Posted in CG Course

Creating Destroyed Assets for Games

Learn how a professional environment artist works when creating destroyed assets for games. You’ll learn techniques like correct asset planning, creating modular assets, creating destroyed concrete and pillars, creating destroyed wood/flooring, creating rubble piles, simulating debris, and more!

Continue Reading Creating Destroyed Assets for Games
Creating Game Environments For Mobile & VR
Posted in CG Course

Creating Game Environments For Mobile & VR

Learn how a professional environment artist works when creating environments for mobile and VR games. You’ll learn techniques like Modular Modeling, optimization techniques for Mobile/VR, trim sheet workflows, level art & composition in UE, rock sculpting in Zbrush, Modeling in Blender and so much more!

Continue Reading Creating Game Environments For Mobile & VR
Full Environment Creation in UE5 & Blender
Posted in CG Course

Full Environment Creation in UE5 & Blender

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Level Art & Composition, shader Creation, Lighting, Character Animations and so much more!

Continue Reading Full Environment Creation in UE5 & Blender
Creating a metro train interior in UE5
Posted in CG Course

Creating a metro train interior in UE5

Learn how a professional environment artist works when creating interior environments for games. You’ll learn techniques like high poly modeling, using UE5 Nanite, Procedural and unique texturing, level art, Lighting and Post Effects (Using the new Lumen System), creating advertisements, and other stickers.

Continue Reading Creating a metro train interior in UE5
Large Game Environment Creation
Posted in CG Course

Large Game Environment Creation

Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!

Continue Reading Large Game Environment Creation
Ultimate Environmental Texture Creation Course
Posted in CG Course

Ultimate Environmental Texture Creation Course

Learn every technique you need to create tileable materials for both games and film all in one course! In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.

Continue Reading Ultimate Environmental Texture Creation Course