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Tag: FastTrackTutorials
Creating Low-Poly Stylized 3D Weapons – in-depth Tutorial Course
Learn how a professional prop/character artist works in creating a stylized low poly weapon from start to finish. You’ll learn techniques like Zbrush modeling & Sculpting, Retopology, UV Unwrapping & Baking, Texturing and making final renders, and more!
Creating Stylized 3D Environments for Games – Tutorial Course
Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace.
Advanced Stylized Character Art Course
Learn the entire process of creating a stylized 3d character for games. In this course you will learn how to do High-Poly, Low-Poly, Retopology, UV unwrapping, Baking, Lookdev and Rendering!
Creating Game-Ready Weapons Using Blender & Substance Painter
Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.
Creating Art Tools Using Houdini & Unreal Engine 5
Learn how a professional Technical Artist creating tools for games in Houdini. You’ll learn how to approach and create tools that you will be able to use in Unreal Engine.
Budget 3D Environment Art – Tutorial Course
This course is a bit different then our usual courses. In this course we will give you a brief overview on how 3D Environments are constructed. Showcasing various topics like Asset creation, Material creation, Level art & lighting.
Creating Stylized Characters – in-Depth Tutorial Course
Learn from Florian Neumann – a professional character artist in this in-depth tutorial course on Stylized Character Creation. This course showcases the entire process from start to finish on how to create stylized characters.
Sculpting Materials in Zbrush – Volume 2 – In-Depth Tutorial Course
In this course, we will guide you through the techniques for sculpting eight unique tileable materials, each varying in complexity, using Zbrush.
Sculpting Materials in Zbrush – Volume 1 – In-Depth Tutorial Course
In this course, we will guide you through the techniques for sculpting ten unique tileable materials, each varying in complexity, using Zbrush.
Creating 3D Asset for Game/Production Studios
This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.
Creating Art Tools using Blender Geometry Nodes
Learn how to create procedural Art tools for the use in blender and Unreal Engine to speed up your workflows and quickly iterate on your environments.
Creating Sci-Fi Environments for Games
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.
Creating Hero Assets for Games & Cinematics
Learn how a professional prop artist works when creating assets for games & cinematics. In this course you will learn from start to finish how to create a high quality game asset including everything from Modeling, Sculpting, UV-Unwrapping, Texturing, Rendering and more.
Japanese Environment
Learn how a professional environment artist works when creating environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from modeling, sculpting, material creation, engine setup and lighting.
AAA Game Character Creation Tutorial Part2
Learn from a professional character artist in this in-depth tutorial course on AAA Character Creation, Retopology, Texturing, and Rendering. Follow along as we cover the entire process of creating high-quality game characters, including retopology, UV unwrapping, texture baking, texturing, hair card generation, placement, posing, and rendering in Marmoset Toolbag.
Creating Mid/Vista Assets for Games
This step-by-step course is tailored to teach you the complete process of creating various types of vista assets for games. Including mountains, billboard foliage, and buildings. You will gain a comprehensive understanding of the techniques used in the industry, while still keeping the workflows simplified to make them manageable for individual artists.
Complete Introduction to Environment Art
This step-by-step tutorial is tailored to teach you the complete process of creating an environment from scratch, regardless of your prior experience. You will gain a comprehensive understanding of the techniques used in the industry, including modeling, sculpting, creating both procedural and unique textures, level art, lighting and composition, foliage creation, and much more.
Realistic Prop Texturing
Learn how to texture and render a hero asset from start to finish for video games & film. You’ll learn techniques like Anchor Point usage, Custom Alpha Painting, Lighting and Rendering, Unique Texturing, and so much more!
Ultimate Lighting Course
Learn how a professional lighting artist works when creating lighting and mood for not only large and open environments but everything, from basic lighting theory and technical concepts to elevating portfolio, renders with great composition and clean presentation!
AAA Game Character Creation Tutorial Part1
Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more.
Creating a Medieval Town Environment
Learn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.
Creating Custom Decals for Games
Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!
Quick Environment Creation in UE5
Learn how a professional environment artist works when creating large open-world environments using the latest released UE5 with the help of marketplace assets. You will learn various techniques like creating custom landscapes, environment composition & storytelling, asset placement & polishing, lighting & post-effects, foliage painting, and much more.
Creating a stylized prop using Zbrush & Substance Painter
Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!
Easy Foliage for Games
Learn how a professional environment artist works when creating easy and efficient foliage for games. You will learn how to create various types of foliage like trees, shrubs, ivy, grass, plants, and more. Next to this, you will also learn how to create foliage decals, custom leaf, and branch textures and how to place foliage in your environment.
Creating Advanced Trim Sheet Textures for Games
Learn how a professional environment artist works when creating complicated trim sheets for games. You will learn how to create an entire environment using one single trim sheet texture. Including planning, blockout creation, trim sheet modeling, baking and texturing, final asset creation and UV unwrapping, unreal engine environment setup, lighting, and final presentation.
Creating Destroyed Assets for Games
Learn how a professional environment artist works when creating destroyed assets for games. You’ll learn techniques like correct asset planning, creating modular assets, creating destroyed concrete and pillars, creating destroyed wood/flooring, creating rubble piles, simulating debris, and more!
Creating Game Environments For Mobile & VR
Learn how a professional environment artist works when creating environments for mobile and VR games. You’ll learn techniques like Modular Modeling, optimization techniques for Mobile/VR, trim sheet workflows, level art & composition in UE, rock sculpting in Zbrush, Modeling in Blender and so much more!
Full Environment Creation in UE5 & Blender
Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Level Art & Composition, shader Creation, Lighting, Character Animations and so much more!
Creating a metro train interior in UE5
Learn how a professional environment artist works when creating interior environments for games. You’ll learn techniques like high poly modeling, using UE5 Nanite, Procedural and unique texturing, level art, Lighting and Post Effects (Using the new Lumen System), creating advertisements, and other stickers.
Large Game Environment Creation
Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!
Ultimate Environmental Texture Creation Course
Learn every technique you need to create tileable materials for both games and film all in one course! In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.









































