Tag: FastTrackTutorials

Creating Low-Poly Stylized 3D Weapons - in-depth Tutorial Course
Posted in CG Course

Creating Low-Poly Stylized 3D Weapons – in-depth Tutorial Course

Learn how a professional prop/character artist works in creating a stylized low poly weapon from start to finish. You’ll learn techniques like Zbrush modeling & Sculpting, Retopology, UV Unwrapping & Baking, Texturing and making final renders, and more!

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Creating Stylized 3D Environments for Games - Tutorial Course
Posted in CG Course

Creating Stylized 3D Environments for Games – Tutorial Course

Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace.

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Advanced Stylized Character Art Course
Posted in CG Course

Advanced Stylized Character Art Course

Learn the entire process of creating a stylized 3d character for games. In this course you will learn how to do High-Poly, Low-Poly, Retopology, UV unwrapping, Baking, Lookdev and Rendering!

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Creating Game-Ready Weapons Using Blender & Substance Painter
Posted in CG Course

Creating Game-Ready Weapons Using Blender & Substance Painter

Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.

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Creating Art Tools Using Houdini & Unreal Engine 5
Posted in CG Course

Creating Art Tools Using Houdini & Unreal Engine 5

Learn how a professional Technical Artist creating tools for games in Houdini. You’ll learn how to approach and create tools that you will be able to use in Unreal Engine.

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Budget 3D Environment Art - Tutorial Course
Posted in CG Course

Budget 3D Environment Art – Tutorial Course

This course is a bit different then our usual courses. In this course we will give you a brief overview on how 3D Environments are constructed. Showcasing various topics like Asset creation, Material creation, Level art & lighting.

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Creating Stylized Characters - in-Depth Tutorial Course
Posted in CG Course

Creating Stylized Characters – in-Depth Tutorial Course

Learn from Florian Neumann – a professional character artist in this in-depth tutorial course on Stylized Character Creation. This course showcases the entire process from start to finish on how to create stylized characters.

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Sculpting Materials in Zbrush – Volume 2 - In-Depth Tutorial Course
Posted in CG Course

Sculpting Materials in Zbrush – Volume 2 – In-Depth Tutorial Course

In this course, we will guide you through the techniques for sculpting eight unique tileable materials, each varying in complexity, using Zbrush.

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Sculpting Materials in Zbrush – Volume 1 - In-Depth Tutorial Course
Posted in CG Course

Sculpting Materials in Zbrush – Volume 1 – In-Depth Tutorial Course

In this course, we will guide you through the techniques for sculpting ten unique tileable materials, each varying in complexity, using Zbrush.

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Creating 3D Asset for Game/Production Studios
Posted in CG Course

Creating 3D Asset for Game/Production Studios

This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.

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Creating Art Tools using Blender Geometry Nodes
Posted in CG Course

Creating Art Tools using Blender Geometry Nodes

Learn how to create procedural Art tools for the use in blender and Unreal Engine to speed up your workflows and quickly iterate on your environments.

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Creating Sci-Fi Environments for Games
Posted in CG Course

Creating Sci-Fi Environments for Games

Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.

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