Source: https://www.udemy.com/course/unreal-generalist-houdini-procedural-environment/
What you’ll learn
- Create fully procedural meshes for cliffs, terrain, landscapes, trees, crystal clusters, and embankments
- Polish Houdini-generated meshes in ZBrush for enhanced detail
- Problem – solve Houdini procedural content and adapt workflows
- Re- use and modify Houdini graphs for completely different results
- Integrate Houdini, ZBrush, and SpeedTree effectively in your environment workflow
Requirements
- Comfortable with node-based workflows in Houdini
- Familiarity with Unreal Engine interface
- Basic understanding of ZBrush and SpeedTree is a plus
Download Links
Password: cms.ddpanda.org












