Unreal Generalist: Houdini Procedural Environment

Source: https://www.udemy.com/course/unreal-generalist-houdini-procedural-environment/

What you’ll learn

  • Create fully procedural meshes for cliffs, terrain, landscapes, trees, crystal clusters, and embankments
  • Polish Houdini-generated meshes in ZBrush for enhanced detail
  • Problem – solve Houdini procedural content and adapt workflows
  • Re- use and modify Houdini graphs for completely different results
  • Integrate Houdini, ZBrush, and SpeedTree effectively in your environment workflow

Requirements

  • Comfortable with node-based workflows in Houdini
  • Familiarity with Unreal Engine interface
  • Basic understanding of ZBrush and SpeedTree is a plus

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Download Links

Password: cms.ddpanda.org

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