Blender and Substance Painter – Game Asset Creation
Source: https://www.udemy.com/course/blender-and-substance-painter-game-asset-creation/
What you’ll learn ● Blender Basics: Navigating the Viewport – Master the essential techniques to efficiently move around Blender’s viewport. ● Reference-Based Modelling – Learn to use PureRef, Google, AI, and Pinterest for gathering references and creating stunning models. ● Model hard-surface props efficiently using bevels, mirrors, arrays, and clean modifier stacks. ● Convert a working stack to a stable static mesh; fix shading issues before export. ● Unwrap with consistent texel density; pack islands to minimise distortion and maximise bake quality. ● Bake AO, curvature, and normal maps in Substance 3D Painter and use them to drive wear, dust, and colour variation. ● Build reusable smart materials for metal, wood, stone, and glass; layer hand-paint accents. ● Animate a smooth arc-shot loop that highlights form and emission without blowing out texture detail.
Requirements ● To own a computer (Microsoft, Linux or Mac) ● To have downloaded Blender (for part 1 and the final part of the course) ● To have downloaded Substance 3D Painter (for part 2 of the course) ● A thirst to learn and excitement about 3D modelling, game art, and lighting to take your portfolio to the next level ● To download all course resources.
Download Links
Password: cms.ddpanda.org
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