Source: https://www.udemy.com/course/unreal-engine-5-core-item-system-and-inventory-system/
What you’ll learn
- Core Unreal Engine 5 C++ workflows for data-driven systems
- How to bridge C++ systems with Blueprint-driven UI
- Best practices for separating item definitions (static data) from instances (runtime data)
- How to handle equippable items, including stats and durability
- How to handle consumable items, including custom on-use effects
- Save and Load item instances in both C++ and in Blueprints
- Spawn items into the game world and add particle effects
- Building expandable gameplay systems that can evolve with your project
Requirements
An eagerness to learn and build a game Basic understanding of Unreal Engine 5 (Blueprints or C++) Unreal Engine 5 installed (latest stable version recommended) A willingness to dive into C++ — we’ll walk through everything step-by-step
Download Links
Password: cms.ddpanda.org

























