Source: https://www.onmars3d.com/game-art-course
Learn the Why Behind the How
Instead of just following clicks, you’ll learn the underlying workflows, logic, and decision-making that make 3D art work. The goal is to help you understand the full pipeline so you can create your own assets without guesswork.
COURSE 1 — Modeling, High Poly, Low Poly, UVs
Learn how to build game-ready models using modern workflows.
You’ll learn:
- Clean topology + predictable Sub-D
- High-to-low poly modeling
- Mid-poly + weighted normals
- Low-poly optimization
- UV unwrapping and layout
- How modeling choices affect baking + shading
COURSE 2 — Texture Baking, PBR Texturing, Lighting, Presentation
Take your model to final, polished art.
You’ll learn:
- Texture baking in Substance Painter
- PBR material creation
- Masking, generators, and layering
- Real-time lighting in Blender Eevee
- Portfolio-ready rendering + presentation
Its not my rip
Download Links
Password: cms.ddpanda.org












