Complete Game Art Course

Source: https://www.onmars3d.com/game-art-course

Learn the Why Behind the How

Instead of just following clicks, you’ll learn the underlying workflows, logic, and decision-making that make 3D art work. The goal is to help you understand the full pipeline so you can create your own assets without guesswork.

COURSE 1 — Modeling, High Poly, Low Poly, UVs

Learn how to build game-ready models using modern workflows.

You’ll learn:

  • Clean topology + predictable Sub-D
  • High-to-low poly modeling
  • Mid-poly + weighted normals
  • Low-poly optimization
  • UV unwrapping and layout
  • How modeling choices affect baking + shading

COURSE 2 — Texture Baking, PBR Texturing, Lighting, Presentation

Take your model to final, polished art.

You’ll learn:

  • Texture baking in Substance Painter
  • PBR material creation
  • Masking, generators, and layering
  • Real-time lighting in Blender Eevee
  • Portfolio-ready rendering + presentation

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Download Links

Password: cms.ddpanda.org

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