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Tag: cgcircuit
CGCiruit – Look Dev 4: PBR Texturing
This course is an intermediate introduction on how to do texturing for an asset using a PBR approach inside Substance Painter.
Cinematic Clouds & Asteroid CG Deep Compositing Chapter Two
This is the second part of the Cinematic Clouds and Asteroids tutorial series, developed in collaboration with Gleaces Juvilian. In the first part, we explored how to create the scene in Houdini and handle rendering. In this tutorial, we will take the raw renders from Houdini and finalize the look development in compositing using deep data
Cinematic Clouds & Asteroids Houdini Course Chapter One
In this course we will learn to create a cloud scape scene with Asteroids falling over it. This is the Houdini part of the course. There is also Part 2, which will cover the compositing part of it. This course is designed for ultimate beginners.
Exploring Houdini Height Fields: Create Realistic Terrains
This comprehensive course offers a deep dive into Houdini’s Height Field tools, enabling learners to create sophisticated terrains for various applications. Whether you’re aiming to enhance environments for games, architecture, or digital art, this course equips you with the necessary skills to model detailed terrains.
Crowds for Feature Film in Houdini 3
In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building blocks when creating non simulated crowds. This will give you the necessary skills to start building your own crowd tools in Houdini.
Houdini Snake Lava Monster Project
In this FX mania tutorial we are going to see how to achieve this Lava Monster shot, from an empty Scene to Final Comp.
Tornado FX in Houdini
In these lessons, we will create several different types of tornadoes. From small dust to huge deadly ones. And at the and, play with the fire. We will learn how to use manually created forces.
The Fastest SkinCluster Export/Import
In this Training Series we’ll learn how to write a Maya Python Deformer Importer/Exporter that is 40 times faster and outputs a file 60 times smaller than the conventional workflow/code that’s used at some of the highest level VFX Studios.
Your First Procedural Model in Houdini FX
this is two hours tutorial that will provide to you a good idea about procedural modeling in Houdini , if you want to go in the correct way of learning Houdini, so you are in the correct place, i will show you how to use some modeling’s tricks using math , even if you want to use Houdini for creating visual effects, you need to learn procedural modeling at the first step
Procedural Rocks in Houdini using VOPs.
Together we will create an extremely versatile Tool to create unlimited versions of all sorts of Rocks and Boulders. (Or to use as a Stone-Model Decal-Tool, …)
Dynamic Pedestrian Systems in Houdini with VEX
Explore the power of Houdini and VEX in this course on creating intelligent pedestrian systems. This course will guide you through the process of building an automated pedestrian system using SideFX Houdini’s crowd system.
The CarFX – Houdini Car Destruction
This is TheCarFX—a 10+ hour in-depth Houdini training course focused on building a complete vehicle destruction pipeline from the ground up.
Auto Blendshape Transfer Different Topo
Many Facial Rigging Vendors and Studios charge thousands of dollars to create a high level facial rigs either from scratch or to transfer multi-blendshape expression rigs to another character. We are going to change that!
Advanced Rigging with De Boors Algorithm in Maya
We’re excited to help you master De Boor’s algorithm and its applications in rigging for Maya!
Learn Python Inside Maya
You will get access to 29+ hours of video content as well as example scripts, cheat sheets and UIs built in Designer for use in Maya’s PySide.
Advanced Applied Maths using Bifrost
If you find yourself wanting to create industry standard nodes but just not sure where to start then this course is a nonbrainer.
Houdini building destruction
A series of lessons, showing destruction of the building, as a result of an explosion. They show the whole process from scratch.
City flooding. Houdini.
In this lesson we will learn the fluid simulation in Houdini, using, as an example, the city flooding scene.
Dust storm in Houdini
A series of lessons on the creation of a dust storm in Houdini. The whole process is going from scratch. We create several simulations for different types of dust. Using Houdini 17 for FX and Nuke 10 for compositing a final render.
Explosion, using particles in Houdini
how we can create an explosion with particles system in Houdini 17. Also, will simulate a dust wave.
Houdini Pyro.
We explore the whole way, from creating a source to visualizing created material.
Character Rigging Production Techniques
Rigging is still a sought after position in the world of gaming, film and animation and I will share the techniques used in AAA productions.
The Ultimate Houdini DOPs: Gas Microsolvers & Custom Forces [Link Updated]
Master the power of Houdini’s simulation system by learning to create your own solvers, procedural forces, and SOP-based simulation controls — all from scratch.
Building Fluid Solvers For Visual Effects and Houdini (Part2)
In this second installment of our simulation series, we dive into the world of fluids—breaking down the complex math and simulation logic into approachable, practical concepts.
Building Fluid Solvers For Visual Effects and Houdini (Part1)
Do you dream of building your own fluid simulation engine—like Houdini, RealFlow, or your own custom solver? You’re in the right place.






















![The Ultimate Houdini DOPs: Gas Microsolvers & Custom Forces [Link Updated] The Ultimate Houdini DOPs: Gas Microsolvers & Custom Forces](https://cdn.ddpanda.org/wp-content/uploads/img_68b4a077b6d455.45011782-750x422.jpg)











