Creating 3D Asset for Game/Production Studios

Creating 3D Assets for Production Studios
This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.

3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5
This course will cover a large number of topics, but the biggest topics are as followed:

    Showcasing what request briefs are and how to use them.
    Showcasing Jira. Which is a common site used to track content during production.
    Showcasing how to use sites like Confluence, Miro and Notion
    Discussing Quality vs Speed
    Gathering references and creating a blockout asset
    Showcasing the entire creation process of an asset from high to low poly modeling, unwrapping, baking and texturing
    Showcasing how feedback is usually given in studios
    Setting up assets in Unreal Engine 5

And we will also include multiple bonus chapters on how to create various different assets using different techniques.

The general takeaway of this course is that at the end, you will have in-depth knowledge on what to expect when you start working for an actual game or production studio. Not just how to create assets but also what kind of internal tools and workflows to expect

  • 01-Finding Our Asset And Creating Request Briefs.mp4

  • 02-Jira And Naming Conventions.mp4

  • 03-Showcasing Bonus Programs Like Miro - Notion - Confluence.mp4

  • 04-Setting Up Our Project And Reference.mp4

  • 05-Discussing Quality Vs Speed.mp4

  • 06-Creating Our Blockout Part1.mp4

  • 07-Creating Our Blockout Part2.mp4

  • 08-Creating Our Final Container Part1.mp4

  • 09-Creating Our Final Container Part2.mp4

  • 10-Creating Our Final Container Part3.mp4

  • 11-Creating Our Final Container Part4.mp4

  • 12-Creating Our Final Container Part5.mp4

  • 13-Creating Our Final Container Part6.mp4

  • 14-Creating Our Final Container Part7.mp4

  • 15-Creating Our Final Container Part8.mp4

  • 16-Creating Our Final Container Part9 - Timelapse.mp4

  • 17-Creating Our Final Container Part9.mp4

  • 18-Creating Our Final Container Part10.mp4

  • 19-Turning Our Final Container Into High Poly Part1.mp4

  • 20-Turning Our Final Container Into High Poly Part2 -Timelapse.mp4

  • 21-Turning Our Final Container Into High Poly Part3.mp4

  • 22-Turning Our Final Container Into High Poly Part4.mp4

  • 23-Turning Our Final Container Into High Poly Part5.mp4

  • 24-Preparing Our Final Low Poly -Timelapse.mp4

  • 25-Creating Our Uv's Part1.mp4

  • 26-Creating Our Uv's Part2 -Timelapse.mp4

  • 27-Preparing Our Asset For Baking.mp4

  • 28-Baking Our Asset.mp4

  • 29-Creating Our Container Textures Part1.mp4

  • 30-Creating Our Container Textures Part2.mp4

  • 31-Creating Our Container Textures Part3.mp4

  • 32-Creating Our Container Textures Part4.mp4

  • 33-Creating Our Container Textures Part5.mp4

  • 34-Explaining How Feedback Works.mp4

  • 35-Processing Feedback.mp4

  • 36-Finalizing Our Asset In Unreal Engine.mp4

  • Aircon Vents -Timelapse.mp4

  • Creating Our Branding -Timelapse.mp4

  • Mailbox -Timelapse.mp4

  • Trash Container -Timelapse.mp4

Enjoyed this post?

If this article helped you, consider supporting my work.

Support 🐼

Leave a Reply

Your email address will not be published. Required fields are marked *