LearnSquared SiTERiP

Unreal Environments

Learning Tips
Planning

Learning Tips

Breaking Into the Industry
Planning

Breaking Into the Industry

Course Overview
Planning

Course Overview

Lesson Files Walkthrough
Planning

Lesson Files Walkthrough

Brushify 2021 Update
Planning

Brushify 2021 Update

Unreal UI Changes
Planning

Unreal UI Changes

Brief Builder Tool
Planning

Brief Builder Tool

Finding Reference
Planning

Finding Reference

Creating a Moodboard
Planning

Creating a Moodboard

Moodboard Exercise
Planning

Moodboard Exercise

Planning an Asset Library
Planning

Planning an Asset Library

Obtaining Assets
Planning

Obtaining Assets

Quality Assurance
Planning

Quality Assurance

Setting Up a New Project
Planning

Setting Up a New Project

Unreal Engine Basics
Planning

Unreal Engine Basics

Controls Exercise
Planning

Controls Exercise

Loading Assets
Planning

Loading Assets

Asset Hunting Exercise
Planning

Asset Hunting Exercise

Asset Zoo Uses
Planning

Asset Zoo Uses

Blueprints
Planning

Blueprints

Asset Zoo Setup
Planning

Asset Zoo Setup

Building the Asset Zoo
Planning

Building the Asset Zoo

Homework
Planning

Homework

Lesson Overview
World Creation

Lesson Overview

Level Setup
World Creation

Level Setup

Establishing Level Lighting
World Creation

Establishing Level Lighting

Sun & Shadow Settings
World Creation

Sun & Shadow Settings

Level Creation Exercise
World Creation

Level Creation Exercise

Sculpt Tool
World Creation

Sculpt Tool

Landscaping
World Creation

Landscaping

Alpha Brushes
World Creation

Alpha Brushes

Sculpting Exercise
World Creation

Sculpting Exercise

Landscape Tiling
World Creation

Landscape Tiling

Road Splines
World Creation

Road Splines

Early Lighting Effects
World Creation

Early Lighting Effects

Using Material Layers
World Creation

Using Material Layers

Advanced Texturing
World Creation

Advanced Texturing

Editing Textures
World Creation

Editing Textures

Adding Water
World Creation

Adding Water

Consulting Reference
World Creation

Consulting Reference

Texturing Exercise
World Creation

Texturing Exercise

Procedural Grass
World Creation

Procedural Grass

Snow Cover
World Creation

Snow Cover

Slope
World Creation

Slope

Advanced Tiling Parameters
World Creation

Advanced Tiling Parameters

Background Vistas
World Creation

Background Vistas

Composition
World Creation

Composition

Adding Objects
World Creation

Adding Objects

Painting Foliage
World Creation

Painting Foliage

Procedural Foliage
World Creation

Procedural Foliage

Set Dressing Overview
World Creation

Set Dressing Overview

Adjusting Lighting
World Creation

Adjusting Lighting

Polishing
World Creation

Polishing

Set Dressing Exercise
World Creation

Set Dressing Exercise

Advanced Shaders
World Creation

Advanced Shaders

Homework
World Creation

Homework

Lesson Overview
City Design

Lesson Overview

Assembling Prefabs
City Design

Assembling Prefabs

Kitbashing
City Design

Kitbashing

Placing Buildings
City Design

Placing Buildings

Materials Overview
City Design

Materials Overview

Assigning Materials
City Design

Assigning Materials

Blend Masks
City Design

Blend Masks

Damage Mask
City Design

Damage Mask

Parallax Occlusion Mapping
City Design

Parallax Occlusion Mapping

Modeling Overview
City Design

Modeling Overview

Creating a City Block
City Design

Creating a City Block

Streets
City Design

Streets

Modifying the Landscape
City Design

Modifying the Landscape

City Building Exercise
City Design

City Building Exercise

Composition Theory
City Design

Composition Theory

Planning a Shot
City Design

Planning a Shot

Modeling from Reference
City Design

Modeling from Reference

Variations
City Design

Variations

Exporting to Unreal
City Design

Exporting to Unreal

Creating More Assets
City Design

Creating More Assets

Set Dressing
City Design

Set Dressing

Adding Interactivity
City Design

Adding Interactivity

Homework
City Design

Homework

Lesson Overview
Polishing

Lesson Overview

Lighting Tools
Polishing

Lighting Tools

Distance Fields vs Ray Tracing
Polishing

Distance Fields vs Ray Tracing

Hemisphere Skies
Polishing

Hemisphere Skies

Lighting Theory
Polishing

Lighting Theory

Natural Lighting
Polishing

Natural Lighting

Color Grading
Polishing

Color Grading

Camera Effects
Polishing

Camera Effects

Further Post-Processing
Polishing

Further Post-Processing

Post-Production Exercise
Polishing

Post-Production Exercise

Triangle Optimization
Polishing

Triangle Optimization

GPU Memory
Polishing

GPU Memory

Mesh LODs
Polishing

Mesh LODs

Lighting Optimization
Polishing

Lighting Optimization

Shader Complexity
Polishing

Shader Complexity

Rendering Stills
Polishing

Rendering Stills

Sequencer
Polishing

Sequencer

Outputting 4K Video
Polishing

Outputting 4K Video

Batch Rendering
Polishing

Batch Rendering

Aspect Ratio
Polishing

Aspect Ratio

Visual Studio
Polishing

Visual Studio

Compiling an EXE
Polishing

Compiling an EXE

Homework
Polishing

Homework

The Journey Continues
Polishing

The Journey Continues

Found 103 lessons (103 with videos available)