Raycasting Engine Programming

Source: https://pikuma.com/courses/raycasting-engine-tutorial-algorithm-javascript

This course will teach you how to create a complete raycasting engine from scratch. We’ll use an algorithm similar to the one used in Wolfenstein 3D. The final project will be coded using both JavaScript and C. It will implement player movement, 2D map view, 3D wall projection, textured walls, sprites, and other optimization techniques.

This course will be divided in two important parts:

  1. The first part of the course uses JavaScript to cover the theory and the math behind the raycasting algorithm. JavaScript is a simple high-level scripting language that helps us not get too distracted with implementation details.

  2. The second part of the course uses the C programming language to implement a compiled version of our raycaster, including textured walls and sprites. We’ll also use C to discuss important optimization and performance aspects of our code.

The tools you’ll need

You’ll need a web browser that can run JavaScript and a small C compiler. All these tools are cross-platform, so you can follow along with either Windows, macOS, or Linux!

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