Tag: animawarriors.com

Hybrid Workflow
Posted in Animation Course

Hybrid Workflow

In this course, Kevin will give you a systematic approach that includes the old school ways that 2d animators used and the new workflows that take advantage of the computer and make the program work for you.

Continue Reading Hybrid Workflow
Body Mechanics 02
Posted in Animation Course

Body Mechanics 02

Building on the fundamentals, this course delves into the nuanced art of body mechanics with a focus on medium-level complexity, introducing the dynamic interplay between characters and their surroundings. Explore how characters react to environmental stimuli, mastering actions like interacting with objects, navigating obstacles, and responding to changing terrain.

Continue Reading Body Mechanics 02
Body Mechanics 01
Posted in Animation Course

Body Mechanics 01

Dive into the principles of anatomy and biomechanics, honing your skills to create lifelike character movements. In this class by Jordan Barg (Disney, Sony Imageworks) we will focus on introducing you to a new level of complex storytelling and movement, explaining in detail how to utilize a workflow that sets you up for success.

Continue Reading Body Mechanics 01
The 12 principles of animation
Posted in Animation Course

The 12 principles of animation

In this course, we will be reviewing the 12 principles of animation from Frank Thomas and Ollie Johnston ´s The Illusion of Life and explore why it’s fundamental in animation and why it’s something that we constantly apply as animators. Because… we create the illusion of life out of pixels!

Continue Reading The 12 principles of animation
Rigging Fundamentals
Posted in Animation Course

Rigging Fundamentals

Rigging is a complex but essential part of the animation pipeline, it enables animators to bring the characters to life. In this course you will be introduced to the fundamental principles and techniques of rigging. By the end of this rigging course the student will have a solid understanding of rigging basics.

Continue Reading Rigging Fundamentals
The Essence of 3d Animation
Posted in Animation Course

The Essence of 3d Animation

In depth lectures on basic concepts of animation such as appeal, timing, spacing, entertaining value, scheduling and many more!

Continue Reading The Essence of 3d Animation
Animation Basics 01 | Bouncing Ball Exercises
Posted in Animation Course

Animation Basics 01 | Bouncing Ball Exercises

These are the very basics we all need in order to start our journey in the Animation Arts. 

Continue Reading Animation Basics 01 | Bouncing Ball Exercises
Animation Basics 4 | Standing Up & Heavy Lift
Posted in Animation Course

Animation Basics 4 | Standing Up & Heavy Lift

In this course, we’ll start to work on the essential principles of energy and weight. This is part of building a good foundation for animating body mechanics, as the sense of grounding is one of the most important aspects of any living being.

Continue Reading Animation Basics 4 | Standing Up & Heavy Lift
Animation Basics 03 | Run, Clear de Gap and Fight!
Posted in Animation Course

Animation Basics 03 | Run, Clear de Gap and Fight!

This course is the continuation of the essentials to work with a full 3d animation character. After learning the basics for pose to pose workflow, in this course we focus on the intrinsics of breakdown making.

Continue Reading Animation Basics 03 | Run, Clear de Gap and Fight!
Anim Basics 02 | Walk, Jump & Dance
Posted in Animation Course

Animation Basics 02 | Walk, Jump & Dance

In this course, you’ll learn the basic principles you need to start working with a 3d character. You will have already learnt the bouncing ball principles and in this course we will start to explore the foundations of posing, timing, spacing, breakdowns and much more.

Continue Reading Animation Basics 02 | Walk, Jump & Dance