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Hybrid Workflow
In this course, Kevin will give you a systematic approach that includes the old school ways that 2d animators used and the new workflows that take advantage of the computer and make the program work for you.
Body Mechanics 02
Building on the fundamentals, this course delves into the nuanced art of body mechanics with a focus on medium-level complexity, introducing the dynamic interplay between characters and their surroundings. Explore how characters react to environmental stimuli, mastering actions like interacting with objects, navigating obstacles, and responding to changing terrain.
Body Mechanics 01
Dive into the principles of anatomy and biomechanics, honing your skills to create lifelike character movements. In this class by Jordan Barg (Disney, Sony Imageworks) we will focus on introducing you to a new level of complex storytelling and movement, explaining in detail how to utilize a workflow that sets you up for success.
The 12 principles of animation
In this course, we will be reviewing the 12 principles of animation from Frank Thomas and Ollie Johnston ´s The Illusion of Life and explore why it’s fundamental in animation and why it’s something that we constantly apply as animators. Because… we create the illusion of life out of pixels!
Rigging Fundamentals
Rigging is a complex but essential part of the animation pipeline, it enables animators to bring the characters to life. In this course you will be introduced to the fundamental principles and techniques of rigging. By the end of this rigging course the student will have a solid understanding of rigging basics.
The Essence of 3d Animation
In depth lectures on basic concepts of animation such as appeal, timing, spacing, entertaining value, scheduling and many more!
Animation Basics 01 | Bouncing Ball Exercises
These are the very basics we all need in order to start our journey in the Animation Arts.
Animation Basics 4 | Standing Up & Heavy Lift
In this course, we’ll start to work on the essential principles of energy and weight. This is part of building a good foundation for animating body mechanics, as the sense of grounding is one of the most important aspects of any living being.
Animation Basics 03 | Run, Clear de Gap and Fight!
This course is the continuation of the essentials to work with a full 3d animation character. After learning the basics for pose to pose workflow, in this course we focus on the intrinsics of breakdown making.
Animation Basics 02 | Walk, Jump & Dance
In this course, you’ll learn the basic principles you need to start working with a 3d character. You will have already learnt the bouncing ball principles and in this course we will start to explore the foundations of posing, timing, spacing, breakdowns and much more.














