Notice
Tag: Double Jump Academy
Game Destruction in Unreal Engine: From Theory to Mastery
We all love to blow sh!t up. Name your favorite video game (we’ll wait). Probably a decent amount of explosions and destruction in that one, yes? Well, what if there was a workshop that not only allowed you to blow sh!t up, but it put YOU in the drivers seat and taught you how to art-direct those very explosions and destruction elements? Well, there is, and it’s taught by our very own Grayson Cotrell.
The Ultimate Explosions Workshop
In this workshop, Urban Bradesko will explore the journey of creating explosions in Houdini.
Mastering Ocean Simulations in Houdini
Ocean simulations are incredibly complex and technical tasks which require years of trial and error, thousands of hours of simulations, and more than a few pints of rum to master.
Intro to Cinema 4D for Cinematics
In this intro to Cinema4D workshop, taught by FX artist and 3D Challenge veteran David Sujono, you’ll learn how to craft an idea, plan a project, and see it through to the end. David will take you from a novice C4D user, to someone who can craft a sequence that will capture the imagination and allow you to flex those creative muscles.
Houdini for Games in Unreal Engine
You’ll learn procedural modeling techniques, real-time destruction workflows, modular asset creation, advanced shader setups, and how to build clean, artist-friendly tools for efficient production. The course also covers setting up physics, using fracturing systems, and optimizing your HDAs for in-game use.
Recreating the Driller Scene in Houdini and Redshift
Recreate the iconic Driller scene from Transformers: Dark of the Moon in this hands-on VFX workshop. Designed for artists ready to level up, you’ll use Houdini, Redshift, and After Effects to build, animate, and destroy with pro techniques – kitbashing, procedural modeling, and more. Walk away with a killer shot, fresh skills, and the confidence to create your own epic VFX.










