Tag: FastTrackTutorials

Creating Hero Assets for Games & Cinematics
Posted in CG Course

Creating Hero Assets for Games & Cinematics

Learn how a professional prop artist works when creating assets for games & cinematics. In this course you will learn from start to finish how to create a high quality game asset including everything from Modeling, Sculpting, UV-Unwrapping, Texturing, Rendering and more.

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Japanese Environment
Posted in CG Course

Japanese Environment

Learn how a professional environment artist works when creating environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from modeling, sculpting, material creation, engine setup and lighting.

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AAA Game Character Creation Tutorial Part2
Posted in CG Course

AAA Game Character Creation Tutorial Part2

Learn from a professional character artist in this in-depth tutorial course on AAA Character Creation, Retopology, Texturing, and Rendering. Follow along as we cover the entire process of creating high-quality game characters, including retopology, UV unwrapping, texture baking, texturing, hair card generation, placement, posing, and rendering in Marmoset Toolbag.

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Creating Mid/Vista Assets for Games
Posted in CG Course

Creating Mid/Vista Assets for Games

This step-by-step course is tailored to teach you the complete process of creating various types of vista assets for games. Including mountains, billboard foliage, and buildings. You will gain a comprehensive understanding of the techniques used in the industry, while still keeping the workflows simplified to make them manageable for individual artists.

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Complete Introduction to Environment Art
Posted in CG Course

Complete Introduction to Environment Art

This step-by-step tutorial is tailored to teach you the complete process of creating an environment from scratch, regardless of your prior experience. You will gain a comprehensive understanding of the techniques used in the industry, including modeling, sculpting, creating both procedural and unique textures, level art, lighting and composition, foliage creation, and much more.

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Realistic Prop Texturing
Posted in CG Course

Realistic Prop Texturing

Learn how to texture and render a hero asset from start to finish for video games & film. You’ll learn techniques like Anchor Point usage, Custom Alpha Painting, Lighting and Rendering, Unique Texturing, and so much more!

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Ultimate Lighting Course
Posted in CG Course

Ultimate Lighting Course

Learn how a professional lighting artist works when creating lighting and mood for not only large and open environments but everything, from basic lighting theory and technical concepts to elevating portfolio, renders with great composition and clean presentation!

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AAA Game Character Creation Tutorial Part1
Posted in CG Course

AAA Game Character Creation Tutorial Part1

Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more.

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Creating a Medieval Town Environment
Posted in CG Course

Creating a Medieval Town Environment

Learn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.

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Creating Custom Decals for Games
Posted in CG Course

Creating Custom Decals for Games

Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!

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Quick Environment Creation in UE5
Posted in CG Course

Quick Environment Creation in UE5

Learn how a professional environment artist works when creating large open-world environments using the latest released UE5 with the help of marketplace assets. You will learn various techniques like creating custom landscapes, environment composition & storytelling, asset placement & polishing, lighting & post-effects, foliage painting, and much more.

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Creating a stylized prop using Zbrush & Substance Painter
Posted in CG Course

Creating a stylized prop using Zbrush & Substance Painter

Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!

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