Post-Apocalyptic Game Environment

Post-Apocalyptic Game Environment - In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!

MAYA, SUBSTANCE AND UNREAL ENGINE

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

  • 00-Trailer.mp4

  • 01-Going Over Our Reference And Planning.mp4

  • 02-Creating Our Blockout Pieces Part1.mp4

  • 03-Creating Our Blockout Pieces Part2.mp4

  • 04-Setting Up Our Blockout Pieces In Unreal Engine 4 Part1.mp4

  • 05-Setting Up Our Blockout Pieces In Unreal Engine 4 Part2 - Timelapse.mp4

  • 06-Turning Our Blockout Into Final Meshes Part1.mp4

  • 07-Turning Our Blockout Into Final Meshes Part2.mp4

  • 08-Turning Our Blockout Into Final Meshes Part3.mp4

  • 09-Turning Our Blockout Into Final Meshes Part4.mp4

  • 10-Turning Our Blockout Into Final Meshes Part5.mp4

  • 11-Placing All Our Windows - Timelapse.mp4

  • 12-Doing A Quick Lighting Pass.mp4

  • 13-Creating Our Concrete Master Material Part1.mp4

  • 14-Creating Our Concrete Master Material Part2.mp4

  • 15-Creating Our Concrete Master Material Part3.mp4

  • 16-Creating Our Concrete Master Material Part4.mp4

  • 17-Creating Our Concrete Master Material Part5.mp4

  • 18-Exporting Our Materials.mp4

  • 19-Creating Our Uv's.mp4

  • 20-Creating And Applying Our Materials In Unreal Engine.mp4

  • 21-Improving Our Scene Materials.mp4

  • 22-Uv Unwrapping Our Windows.mp4

  • 23-Creating Our Window Textures.mp4

  • 24-Polishing Our Scene And Material.mp4

  • 25-Creating Our Decals Part1.mp4

  • 26-Creating Our Decals Part2.mp4

  • 27-Creating Our Decals Part3 - Timelapse.mp4

  • 28-Balancing Our Scene.mp4

  • 29-Creating Our Ground Plant Part1.mp4

  • 30-Creating Our Ground Plant Part2.mp4

  • 31-Creating Our Bush Plant Part1.mp4

  • 32-Creating Our Bush Plant Part2.mp4

  • 33-Creating Our Bush Plant Part3.mp4

  • 34-Creating Our Plant Part1.mp4

  • 35-Creating Our Plant Part2.mp4

  • 36-Creating Our Small Grass.mp4

  • 37-Creating Our Tall Grass.mp4

  • 38-Creating Our Tree Part1.mp4

  • 39-Creating Our Tree Part2.mp4

  • 40-Placing Our Foliage Part1.mp4

  • 41-Placing Our Foliage Part2 - Timelapse.mp4

  • 42-Doing Another Lighting Pass.mp4

  • 43-Creating Our Ground Material Part1.mp4

  • 44-Creating Our Ground Material Part2.mp4

  • 45-Creating Our Ground Material Part3.mp4

  • 46-Creating Our Ground Material Part4.mp4

  • 47-Creating Our Ground Material Part5.mp4

  • 48-Setting Up Our Terrain Material And Painting Textures.mp4

  • 49-Polishing Our Scene.mp4

  • 50-Polishing Our Scene Part2.mp4

  • 51-Polishing Our Scene Part3.mp4

  • 52-Tutorial Closure And Info.mp4

  • 53-Bonus-Adding Broken Windows And Balancing Decals.mp4

  • 54-Bonus-Adding Megascans To Our Scene.mp4

  • 55-Bonus-Creating Corner Damages For 3D Assets.mp4


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