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Learn Houdini – Volume 3 - Making Things Move With Nodes and Code
Posted in CG Course

Learn Houdini – Volume 3 – Making Things Move With Nodes and Code

In this volume, we are going to make things move with nodes and code. (A lot of code, so buckle up!) In particular, we are going to do a lot of work with particle systems, both the built-in one in Houdini (POPS), and our own particle system that we will write from scratch! We’ll cover how particle systems work, how to influence and control them, and how to get around some common problems that can make or break a simulation.

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Learn Houdini – Volume 2
Posted in CG Course

Learn Houdini – Volume 2

Welcome to Volume 2 of Adams Learn Houdini Tutorial series. After covering the basics of the Houdini interface and general concepts in Volume 1, we are now ready to dive into some more complex setups. In this volume, we are going to go through three great examples, ranging from easy to hard, to add to your Houdini learning.

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Learn Houdini – Volume 1
Posted in CG Course

Learn Houdini – Volume 1

This volume of the course is not an extensive introduction to all things Houdini, but it is the foundational level that will help get you started with the program and on to the more complicated aspects of the software. And, it’s a prerequisite for future planned volumes.

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