Advanced Sci-Fi Stylized Character Art Course – Part 01 – High-Poly

Source: https://library.flippednormals.com/product/advanced-sci-fi-stylized-character-art-course-part-01-high-poly-65120

Advanced Sci-Fi Stylized Character Art Course – Part 01 – High-Poly

Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth sculpting, Hard Surface Sculpting, High poly creation & detailing, and much more all inside of Zbrush.

Character based on the concept of Nula

ZBRUSH There is a lot that will be covered in this course, but the main topics are as follows:

  • Creating character anatomy/body from scratch.
  • Doing hard-surface modeling directly inside of Zbrush.
  • Creating our character blockout and refining it to final.
  • Sculpting stylized clothing.
  • Creating stylized weapons in Zbrush.

And much more.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of character,

34+ HOURS – Everything Done In Real-Time! This course contains over 34+ hours of content just for the part 1 – You can follow along with every single step – The course has been created completely in real-time & narrated.

We will start by going over our reference and creating the initial anatomy of our character completely from scratch. After this we focus on refining the main body before we move on to creating the blockouts for our hard-surface armor.

Once this is done we will further work on creating the blockouts of our clothing and additional items. After which we start the refinement phase.

In this phase we will focus on turning each blockout piece into a final high-poly model that looks clean and is ready for retopology.

We will end the tutorial by also creating a hard surface weapon to give the character more interest.

WHERE IS PART 2? Part 2 will be uploaded soon! once uploaded we will post a link to it here. In this part we will take the character to a final game-ready model, pose it and render it in Marmoset Toolbag.

SKILL LEVEL This game art tutorial is perfect for artists with intermediate expertise in Zbrush – Everything in this tutorial will be explained in considerable detail. However, if you have never touched Zbrush before, we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

  • Zbrush 2021+

YOUR INSTRUCTOR Marcos Emilio Cuesta is a skilled 3D Character Artist with around 3 years of experience working in the game industry.

CHAPTER SORTING There’s a total of 43 videos split into easy-to-digest chapters. All the videos are numbered to make it easy to find exactly the ones you want to follow.

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Download Links

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