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Tag: FlippedNormals
Blender for Beginners & Blender Flashbang Grenade Tutorial – Tip Jar Edition
A 2 hour introduction course as well as another 2 hour – creating a flashbang – course. In total over 4 hours worth of Blender beginners tutorials as well as half an hour worth of making bakes, textures and renders in Marmoset Toolbag 4!
Advanced Sci-Fi Stylized Character Art Course – Part 02 – Game-Ready
Learn how a professional character artist works when creating characters for games. You’ll learn techniques like Remeshing the high poly character we created in Part1 (You can find it in our store) – UV Unwrapping, Baking, Texturing, Rigging & Posing, and making final renders.
Advanced Sci-Fi Stylized Character Art Course – Part 01 – High-Poly
Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth sculpting, Hard Surface Sculpting, High poly creation & detailing, and much more all inside of Zbrush.
Everything I learnt about Environment Art – Part 1- Planning & Blockout
This is the first part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice. It is split into a chapter-based format. Version 1 includes chapters 1 and 2 and is available to purchase separately or as part of a reduced bundle.
Preparing sculpts for 3d printing
In this tutorial, I will be showing you the process of preparing my digital sculptures for 3D printing. We will go over splitting the figure into keyable parts while keeping in mind two important aspects: getting a clean print and ease of paint.
Procedural Stylized Worlds | The Ultimate Geometry Nodes & Shading Course for Blender
Procedural Stylized Worlds is a comprehensive curriculum designed to take you from a blank viewport to a fully automated environment engine in Blender 4.5+.
HOW I CREATE Hair with Xgen – Maya
The goal of this product, is to give you all the keys to create realistic hair in X-gen / Maya using xgen-core.











