Creating a metro train interior in UE5
Creating a metro train interior in Unreal Engine 5
Learn how a professional environment artist works when creating interior environments for games. You’ll learn techniques like high poly modeling, using UE5 Nanite, Procedural and unique texturing, level art, Lighting and Post Effects (Using the new Lumen System), creating advertisements, and other stickers.
MAYA, SUBSTANCE, AND UNREAL ENGINE 5
All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and previewed in Marmoset Toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and we will be using the new Nanite and Lumen systems, Adverts will be created in Photoshop and we will be using substance painter for unique textures and mask creation.
In this course, you will learn everything you need to know to create the results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.
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01-Going Over Our Reference And Setting Up Maya.mp4
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02-Creating Our Blockout Part1.mp4
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03-Creating Our Blockout Part2.mp4
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04-Creating Our Blockout Part3.mp4
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05-Creating Our Final Door Part1.mp4
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06-Creating Our Final Door Part2.mp4
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07-Creating Our Final Door Part3.mp4
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08-Creating Our Final Door Part4.mp4
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09-Creating Our Final Window Part1.mp4
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10-Creating Our Final Window Part2.mp4
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11-Creating Our Final Window Part3.mp4
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12-Creating Our Final Window Part4.mp4
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13-Creating Our Final Seating Part1.mp4
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14-Creating Our Final Seating Part2.mp4
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15-Creating Our Final Advertisement Panel.mp4
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16-Creating Our Metal Handles Part1.mp4
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17-Creating Our Metal Handles Part2.mp4
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18-Creating The Left Over Pieces Part1 - Timelapse.mp4
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19-Creating The Left Over Pieces Part2 - Timelapse.mp4
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20-Preparing Our Assets For Export.mp4
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21-Creating Our Floor Material Part1.mp4
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22-Creating Our Floor Material Part2.mp4
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23-Creating Our Metal Material.mp4
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24-Creating Our Plastic.mp4
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25-Uv Unwrapping Our Models Part1.mp4
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26-Uv Unwrapping Our Models Part2.mp4
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27-Uv Unwrapping Our Models Part3 - Timelapse.mp4
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28-Preparing For Export.mp4
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29-Setting Up Our Unreal Engine 5 Project.mp4
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30-Exporting All Of Our Assets.mp4
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31-Building Our Level Part1.mp4
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32-Building Our Level Part2.mp4
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33-Building Our Level Part3.mp4
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34-Doing Our First Lighting Pass.mp4
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35-Doing Our Material Pass Part1.mp4
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36-Doing Our Material Pass Part2.mp4
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37-Polishing Our Materials Part2.mp4
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38-Polishing Our Materials Part3.mp4
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39-Polishing Our Materials Part4.mp4
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40-Polishing Our Materials Part5.mp4
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41-Doing Our Second Lighting Pass.mp4
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42-Creating Our Variation Masks Part1.mp4
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43-Creating Our Variation Masks Part2.mp4
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44-Creating Our Variation Masks Part3.mp4
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45-Creating Our Variation Masks Part4 - Timelapse.mp4
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46-Polishing Our Scene A Bit.mp4
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47-Creating Our Normal Map Decals.mp4
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48-Creating Our Branding Part1.mp4
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49-Creating Our Branding Part2 -Timelapse.mp4
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50-Creating Our Branding Part3.mp4
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51-Placing Our Branding - Timelapse.mp4
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52-Adding For And Planning Final Polish.mp4
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53-Final Polish - Timelapse.mp4
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