Creating Custom Decals for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!
SUBSTANCE DESIGNER & PAINTER, ZBRUSH, PHOTOSHOP, UNREAL ENGINE 5
We will cover various topics in this tutorial course, but the main ones are as followed:
Creating procedural leak decals using Substance Designer.
Creating Hand Painted leak decals using Substance Painter
Create edge damage and welding decals using Zbrush and Marmoset
Creating road cracks and pothole decals using Substance designer
Creating POM decals in Unreal Engine which stands for parallax occlusion mapping. It is a technique that uses height maps to make decals feel like they are made from geometry.
Creating image-based decals
Creating normal-map only decals that you can use on terrains
Setting up various decal materials in unreal engine 5
Using atlases with decals to optimize your scene
Showcasing how to use decals in your levels
And so much more.
The general takeaway of this course is that in the end, you will have the knowledge on how to create a wide variety of decals to use for your games so that you no longer feel limited in your decal creation.
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01-Creating Our Procedural Leaks Part1.mp4
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02-Creating Our Procedural Leaks Part2.mp4
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03-Creating Our Hand Painted Leaks.mp4
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04-Creating Edge Damage And Welding Decals.mp4
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05-Creating Crack Decals.mp4
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06-Creating Pothole Decals.mp4
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07-Using Atlases With Decals.mp4
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08-Creating Pom Decals Part1.mp4
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09-Creating Unique Pom Details Part1.mp4
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10-Creating Unique Pom Details Part2.mp4
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11-Image Based Decals.mp4
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12-Creating Our Decal Showcase.mp4








