Creating Game-Ready Weapons Using Blender & Substance Painter
Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.
BLENDER, SUBSTANCE PAINTER & MARMOSET TOOLBAG
This course will cover the entire process of creating gam-ready weapons which includes topics like:
Project planning and gathering references.
Creating the High Poly version of our weapon & sight
Creating the Low Poly version of our weapon
Creating optimized UV's
Baking our weapon
Texturing our weapon
Final rendering
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of model/weapon.
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