FXPHD – Hard Surface and Creature Texturing
Source: https://www.fxphd.com/details/706/
Centred on real-world production workflows, this course demonstrates how to construct modular, node-based texturing setups in Mari for hard surface and organic models, equipping artists with advanced techniques to improve consistency, adaptability, and pipeline integration. Covering the entire process from reference gathering and planning through to export and lookdev handoff, it’s a practical guide to building textures that meet the demands of modern VFX pipelines.
Throughout the course, you’ll texture two production-style assets: a sci-fi robot and an organic dinosaur. You’ll cover everything from building mood boards and extracting utility maps in Substance Painter to advanced Mari node graph setups, realistic material breakup, and export strategies tailored for downstream departments. The course wraps with a basic lookdev preview in Maya and Arnold to ensure everything works in context.
Your professor, Nastasia Bois, is a senior texture artist based in London. With 12 years of experience across animation, advertising, and high-end VFX, she’s worked on a wide range of assets, from props and environments to detailed creature work for studios such as TeamTO, Milk VFX, and ILM. She specialises in creature texturing and brings a deep understanding of technical workflows and artistic storytelling to this course.
Download Links
Password: cms.ddpanda.org
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