Game Engine Development with C++ and OpenGL

Source: https://www.udemy.com/course/game-engine-development-with-c-and-opengl/

What you’ll learn

  • Build a complete 3D game engine in C++ and OpenGL from scratch
  • Implement rendering, shaders, and real-time lighting systems
  • Create physics, audio, and animation subsystems using modern libraries
  • Design a data-driven scene system with JSON-based loading
  • Build a modular component-based architecture for GameObjects
  • Develop a full UI framework with buttons, text, and responsive layouts
  • Integrate input handling for player control and interactive gameplay
  • Combine all systems into a working 3D game prototype inside your own engine

Requirements

  • Basic to intermediate knowledge of C++ (OOP, pointers, STL)
  • Understanding of 3D math concepts like vectors and matrices
  • Familiarity with an IDE such as Visual Studio or CLion
  • A computer capable of running OpenGL applications
  • Curiosity and motivation to build complex systems from scratch
  • No prior game engine experience required — everything is explained step by step

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Download Links

Password: cms.ddpanda.org

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