Modelling Fundamentals 1001
Source: https://caveacademy.com/courses/modelling-fundamentals-1001/
Modelling Fundamentals is an on-demand course where students will be taught the fundamentals of 3D Modelling to create a photoreal, pipeline-ready model. Through practical hands-on learning, we’ll cover a wide range of topics covering the asset modelling process.
During this course, we’ll model 2 different assets. The first asset will be a hard-surface based asset: the wooden mallet. For this asset, we’ll capture and process our own photogrammetry reference data using a mobile phone.
We’ll then take the data into Autodesk Maya for camera alignment, retopology and UVs. We’ll also look to transfer the high-res details using Maxon ZBrush and we’ll look at creating a displacement map for final rendering.
The aim of the course is to provide you with a strong modelling skillset. This will enable you to have a core understanding of the VFX modelling pipeline and the skills to apply this know-how to real-world projects. More importantly, beyond the button-bashing, the course will develop your observation and analytical skills and give you the confidence to know where to lay down your polygons and how to direct the flow.
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