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Tag: thegnomonworkshop
Cinematic Matte Painting Techniques
This workshop is designed for artists with a basic understanding of Photoshop, Nuke, and Blender, as well as for those who already have the technical skills but want to elevate their work to a cinematic, production-quality level. Artists will gain a clear understanding of a matte-painting workflow, including how to prepare for a project, how to gather resources, and how to implement industry-standard methods.
Practical Lighting for Production
Explore the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software, Maya, Arnold, and Nuke. This intermediate-level workshop, led by Graham Cunningham, is designed for anyone interested in full-CG lighting workflows.
Architectural Design for Games using Blender & UE5
Learn how to use Blender and Unreal Engine 5 to craft a Victorian-style architectural game environment design using a professional workflow. Environment Artist Joshua Haun shares how to take design elements from Victorian history and bring them into the digital realm, allowing game players to immerse themselves in the game world.
Procedural Workflows for Games using Houdini
The goal of this 4-hour workshop is to walk artists through the entire environment creation process, using artist-friendly workflows in Houdini. Giovani guides mid-level artists who already have some basic experience with Houdini in getting started with using the software as part of a creative pipeline.
Creating a Sci-Fi Hallway in Unreal Engine 5
Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens
Introduction to Houdini: Fluids
David Silberbauer teaches how to create a simple fluid-interaction shot of sharks in an ocean in this new 4.5-hour workshop. He begins with warm-up exercises that show how to set up simple fluid scenes using Houdini’s built-in shelf tools. These introductory lessons offer a fun way for aspiring Houdini artists to become familiar with FLIP fluids and understand the differences between DOP and SOP setups.
Animating Characters for Feature Films
This 4-hour Maya workshop covers how to achieve natural performances infused with as much personality, character specificity, and entertainment as possible. Senior Animator at Walt Disney, Alissar Kobeissi, explains what makes an animated character’s performance unique and original, and how artists can bring parts of themselves into their animations.
Creating a Character for Games: Vol. 2
This second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists’ expertise and refine their overall approach.
Creating a Character for Games: Vol. 1
From Concept to Final Sculpt using ZBrush, Maya & Marvelous Designer with Omid Moradi. This comprehensive workshop covers the entire process of sculpting a 3D game character from scratch using industry-trusted techniques.
Introduction to Lighting & Compositing for Cinematics
This introduction to lighting and compositing by Jon Perez provides insight into a professional workflow used at studios for cinematic production.
Architectural Design for Games using Blender & UE5
Learn how to use Blender and Unreal Engine 5 to craft a Victorian-style architectural game environment design using a professional workflow.
The Gnomonworkshop Courses
All that separates you from the artists you admire is Passion, Patience, Practice, and Time.
















