The Gnomon Workshop – Snow Simulation Workflows in Houdini
Artists will learn tips and techniques to art-direct snow simulations using constraints and attributes.
Artists will learn tips and techniques to art-direct snow simulations using constraints and attributes.
This workshop is designed for artists with a basic understanding of Photoshop, Nuke, and Blender, as well as for those...
Explore the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software, Maya, Arnold,...
Learn how to use Blender and Unreal Engine 5 to craft a Victorian-style architectural game environment design using a professional...
The goal of this 4-hour workshop is to walk artists through the entire environment creation process, using artist-friendly workflows in...
Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens
David Silberbauer teaches how to create a simple fluid-interaction shot of sharks in an ocean in this new 4.5-hour workshop....
This 4-hour Maya workshop covers how to achieve natural performances infused with as much personality, character specificity, and entertainment as...
This second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character...
From Concept to Final Sculpt using ZBrush, Maya & Marvelous Designer with Omid Moradi. This comprehensive workshop covers the entire...
This introduction to lighting and compositing by Jon Perez provides insight into a professional workflow used at studios for cinematic...
Learn how to use Blender and Unreal Engine 5 to craft a Victorian-style architectural game environment design using a professional...
All that separates you from the artists you admire is Passion, Patience, Practice, and Time.