VFX Cave Environment – Part 1
Source: https://www.fxphd.com/details/719/
Creating photorealistic CG environments is a key component of modern feature film VFX, used to build worlds such as those seen in Dune, Star Wars, and Avatar. In this course, members will learn techniques to create a high-detail cinema environment using real-world reference locations to reproduce a highly detailed digital environment for a film VFX shot. The creation will include the typical work of a feature film Environment Generalist artist, such as layout, modeling, publishing or importing assets, texturing and surfacing, lighting and atmospheric effects, and rendering AOVs for comp teams. All this will be covered to create a realistic cave scene based on the world’s largest cave.
This course is ideal for Environment Generalist artists who want to learn how to use Maya, Houdini, and Unreal Engine to create photorealistic environments for VFX shots and Virtual Production LED wall backgrounds.
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