Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.
3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the main topics are as followed:
Project planning and creating a proper blockout scene.
Creating Trim Sheets to give our models more detail.
Creating huge assets that use only tileable materials and weighted normal.
Creating the tileable materials for those huge assets using Substance Designer.
Creating custom decals to add more detail to our scene.
Creating models with unique textures.
Doing level art, lighting, composition and post effects in unreal engine 5.
And so much more.
The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.
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01-Gathering Our Main Reference.mp4
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02-Finish Gathering Our Reference.mp4
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03-Start Creating Our Blockout.mp4
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04-Continue Creating Our Blockout Part1.mp4
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05-Continue Creating Our Blockout Part2.mp4
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06-Continue Creating Our Blockout Part3.mp4
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07-Continue Creating Our Blockout Part4.mp4
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08-Continue Creating Our Blockout Part5.mp4
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09-Continue Creating Our Blockout Part6.mp4
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10-Continue Creating Our Blockout Part7 -Timelapse.mp4
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11-Continue Creating Our Blockout Part8 -Timelapse.mp4
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12-Creating Small Asset Blockouts -Timelapse.mp4
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13-Creating Our Metal Material Part1.mp4
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14-Creating Our Metal Material Part2.mp4
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15-Creating Our First Trimsheet Part1.mp4
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16-Creating Our First Trimsheet Part2.mp4
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17-Creating Our First Trimsheet Part3 -Timelapse.mp4
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18-Creating Our First Trimsheet Part4 -Timelapse.mp4
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19-Texturing Our First Trimsheet Part1.mp4
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20-Texturing Our First Trimsheet Part2.mp4
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21-Texturing Our First Trimsheet Part3 -Timelapse.mp4
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22-Texturing Our First Trimsheet Part4.mp4
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23-Creating Our First Final Asset Part1.mp4
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24-Creating Our First Final Asset Part2.mp4
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25-Creating Our First Final Asset Part3.mp4
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26-Creating The Base Of Our Master Material.mp4
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27-Preparing Our Trim Sheets For Use.mp4
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28-Creating Our Trim Sheet Materials.mp4
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29-Adding Trim Sheet Details To Our First Final Asset.mp4
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30-Creating Our Angled Pillar Part1.mp4
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31-Creating Our Angled Pillar Part2.mp4
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32-Creating Our Angled Pillar Part3.mp4
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33-Creating Our Angled Pillar Part4.mp4
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34-Creating Our Large Hallway Module.mp4
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35-Creating Our Remaining Final Assets Part1 -Timelapse.mp4
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36-Creating Our Remaining Final Assets Part2 -Timelapse.mp4
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37-Creating Our Remaining Final Assets Part3 -Timelapse.mp4
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38-Creating Our Remaining Final Assets Part4 -Timelapse.mp4
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39-Creating Our Remaining Final Assets Part5 -Timelapse.mp4
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40-Creating Our Remaining Final Assets Part6 -Timelapse.mp4
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41-Placing Our Vista Mountains And Foreground Assets.mp4
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42-Doing Our First Lighting Pass.mp4
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43-Polishing Our Background Mountains.mp4
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44-Creating Our Color Decals Part1.mp4
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45-Creating Our Color Decals Part2.mp4
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46-Creating Our Dirt Decals Part1.mp4
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47-Creating Our Dirt Decals Part2.mp4
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48-Creating Our Dirt Decals Part3.mp4
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49-Placing Our Final Cameras.mp4
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50-Placing Our Decals -Timelapse.mp4
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51-Placing Additional Models And General Polish -Timelapse.mp4
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52-General Polish.mp4
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53-Creating Our Aircon Unit Part1 -Timelapse.mp4
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54-Creating Our Aircon Unit Part2 -Timelapse.mp4
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55-Final Polish And Creating Screenshots.mp4








