Production Features and Workflows in Silhouette

Source: https://www.fxphd.com/details/714/

This course is designed for artists who already have some experience with Silhouette and want to build on their existing roto and paint skills. SIL104 focuses on updated production workflows, introducing new Machine Learning tools, 3D workflows, and expanded paint and tracking features, with practical examples drawn from real-world shot work.

Featuring Silhouette software v2025.5, SIL104 consists of 12 classes, 10 16-bit EXR shots, and over 6 hours of instruction and builds on previous courses SIL101 – Introduction to Silhouette and Roto, SIL102 – Introduction to Silhouette and Paint Part 1 and SIL103 – Introduction to Silhouette and Paint Part 2.

SIL104 starts with two classes covering recent paint and roto updates since the previous fxphd Silhouette series, then transitions into new features and workflows. Silhouette is evolving into a robust, multi-faceted, cross-disciplinary application that includes not only roto and paint features but also compositing, updated 2D tracking options, 3D tracking capabilities with integration, and several new Machine Learning nodes. In this course, the ML nodes covered are: Denoise ML, Face ML, Mask ML, Matte Assist ML, Matte Refine ML, and Motion Blur ML.

After the refresher classes, there are two ML roto classes that cover three separate shots, taking one through the myriad options for automatic matte creation and edge treatment. These new tools provide fast previs mattes, comp assist, tracking assist, as well as final composite quality results.

Next up is a four-part Beauty Work shot that encompasses Mocha Powermesh tracking, shape-based warping with Silhouette’s Morph node, Inpatient, Face ML and the newly reimagined Cryptomatte. Following is a two-part tricky plate reconstruction shot with an oversized clean plate and lots of real-time problem-solving.

The course wraps up with two classes and three shots incorporating the new SynthEyes camera solver in the 3D Scene node. Two separate paint workflows are explored, along with how to use 3D data for rotoscoping.

Whether it has been a year or a couple of months since you last worked in Silhouette, this course will bring you right up to speed with the latest. Thanks go to Damien Vergez of Fast Fokus, Ben Brownlee of Boris FX and ActionVFX for providing the footage.

Katie Morris is a Visual Effects Digital Artist with credits on over 87 feature films. She brings deep expertise as a 2D and 3D post-production digital paint artist, paint compositor, and rotoscoper, using a wide range of techniques and software packages to reconstruct background plates and complex sequences. Katie is also a beta tester for Silhouette FX, giving her early, practical insight into new features long before they reach production.

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