Creating a stylized prop using Zbrush & Substance painter
Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!
Concept art created by Zachary Liao
Zbrush, 3ds Max, Substance Painter, and Marmoset Toolbag.
All the modeling and low poly will be done in Zbrush, however, the techniques used are universal and can be replicated in any other 3d modeling package. The textures will be created using Substance Painter and previewed in Marmoset Toolbag 3.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.
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