Ultimate Weapon Tutorial 2 – The Complete Hard-Surface Masterclass
Source: https://chamferzone.gumroad.com/l/ultimate-weapon-tutorial-2
Ultimate Weapon Tutorial 2 – The Complete Hard-Surface Masterclass
80+ hours. Full AR-15 weapon system. Complete AAA pipeline from first primitive to final 4K Texture exports and render.
This is the tutorial I always wanted to bring to you. We build a game-ready AR-15 from scratch in Blender, Substance Painter and Marmoset Toolbag. Every component. Every technique. Nothing skipped.
▶ What’s Inside:
■ 80+ hours of structured AAA training
■ Full AR-15 weapon system (50+ components)
■ Modeling, UVs, baking, texturing, rendering
■ 30+ hours dedicated to texturing
■ 12+ texture skins
■ 7-hour Holosight chapter (start to finish, free on YT)
■ 7-hour SFP Scope chapter
■ Subtitles: English, Spanish, French, Portuguese, German, Turkish, Persian, Russian, Japanese, Korean, Chinese (Simplified), Thai
▶ Software Used:
Blender • Substance Painter • Marmoset Toolbag 5 (or 4)
▶ What You’ll Learn:
■ Hard-surface modeling from primitives to high-poly
■ Boolean workflow and cleanup techniques
■ UV unwrapping and texel density management
■ Baking in Marmoset Toolbag
■ Smart material creation in Substance Painter
■ Wear layers, edge damage, and surface storytelling
■ Building a reusable texture library
■ Portfolio-ready presentation and 4K export
▶ Who This Is For:
Beginners who want to learn the right way from day one as well as experienced artists who want to level up their hard-surface and texturing skills. Anyone who wants to see the full product development cycle without a single step skipped. No prior modeling experience needed. Just bring your curiosity and be willing to put in the reps. 💪
▶ Instructor:
Tim Bergholz • 20 Years AAA (Crytek, Ubisoft Toronto, Digital Extremes)
It’s not my rip
Download Links
Password: cms.ddpanda.org
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