Source: https://www.fxphd.com/details/686/
Master high-end environment creation, shader blending, and multi-pass compositing in this epic V-Ray workflow. This course is your complete guide to building a realistic, post-apocalyptic exterior, covering everything from high-density scene assembly to final multi-pass rendering. You’ll create a richly detailed cinematic environment inspired by one of the most iconic video games of all time, and finish with a polished composite in Nuke that’s ready for your reel.
Set within the Lost Haven environment, based on one of the most famous video games in history. This course is the second instalment in our intermediate-to-advanced V-Ray series. You’ll learn how to assemble complex scenes, optimize them using V-Ray Proxy and Decal, and create detailed textures using Substance Painter with UDIM workflows. You’ll also explore layered shader blending with V-Ray materials in Maya, set up dynamic lighting, and render a full multi-pass sequence for compositing in Nuke.
Amid Rajabi is a senior 3D artist with over two decades of experience in VFX, animation, and education. A Nuke Certified Trainer and longtime fxphd contributor, Amid’s expertise spans Maya, V-Ray, Arnold, Bifrost, and more. He’s also a closed beta tester for Bifrost and V-Ray, and was the first Iranian artist to be certified in Nuke. His work, deeply influenced by cinema, video games, and Japanese art, emphasizes both technical mastery and creative storytelling. Amid is known for pushing the limits of procedural tools to craft visually stunning, emotionally resonant scenes.
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