The ultimate Figma course for new and struggling designers
Posted in Course UI/UX

The ultimate Figma course for new and struggling designers

The course “Figma Mastery” is an extensive guide that teaches effective and productive use of Figma, covering all stages of work: from project setup to handing over the design to developers.

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Creature CFX in Houdini (Rebelway)
Posted in CG Course

Creature CFX in Houdini (Rebelway)

This course is ideal to anyone wanting to transition from Maya & Ziva to using Houdini as-well as Houdini experts wanting to dive deeper into Skin, Tissue, Fascia and Muscle Simulation in Houdini.

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Figma Academy 2.0
Posted in Course UI/UX

Figma Academy 2.0

The most advanced design course on the internet. See for yourself why over 5,000 designers and leading tech teams are training at Figma Academy.

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Computer Networks
Posted in Backend Course

Computer Networks

This course offers a step-by-step immersion into the world of computer networks: from basic concepts and clear examples to complex technologies used in real corporate infrastructures. The training is structured so that even a beginner can quickly get oriented, while an experienced specialist can systematize and deepen their knowledge.

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All CGFastTrack Courses
Posted in CG Course

All CGFastTrack Courses

An ultra beginner friendly way to learn Blender. From beginner to advanced.

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Creating 3D Asset for Game/Production Studios
Posted in CG Course

Creating 3D Asset for Game/Production Studios

This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.

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Creating Low-Poly Stylized 3D Weapons - in-depth Tutorial Course
Posted in CG Course

Creating Low-Poly Stylized 3D Weapons – in-depth Tutorial Course

Learn how a professional prop/character artist works in creating a stylized low poly weapon from start to finish. You’ll learn techniques like Zbrush modeling & Sculpting, Retopology, UV Unwrapping & Baking, Texturing and making final renders, and more!

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Creating Stylized 3D Environments for Games - Tutorial Course
Posted in CG Course

Creating Stylized 3D Environments for Games – Tutorial Course

Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace.

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Advanced Stylized Character Art Course
Posted in CG Course

Advanced Stylized Character Art Course

Learn the entire process of creating a stylized 3d character for games. In this course you will learn how to do High-Poly, Low-Poly, Retopology, UV unwrapping, Baking, Lookdev and Rendering!

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Creating Game-Ready Weapons Using Blender & Substance Painter
Posted in CG Course

Creating Game-Ready Weapons Using Blender & Substance Painter

Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.

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Creating Art Tools Using Houdini & Unreal Engine 5
Posted in CG Course

Creating Art Tools Using Houdini & Unreal Engine 5

Learn how a professional Technical Artist creating tools for games in Houdini. You’ll learn how to approach and create tools that you will be able to use in Unreal Engine.

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Budget 3D Environment Art - Tutorial Course
Posted in CG Course

Budget 3D Environment Art – Tutorial Course

This course is a bit different then our usual courses. In this course we will give you a brief overview on how 3D Environments are constructed. Showcasing various topics like Asset creation, Material creation, Level art & lighting.

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Creating Stylized Characters - in-Depth Tutorial Course
Posted in CG Course

Creating Stylized Characters – in-Depth Tutorial Course

Learn from Florian Neumann – a professional character artist in this in-depth tutorial course on Stylized Character Creation. This course showcases the entire process from start to finish on how to create stylized characters.

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Sculpting Materials in Zbrush – Volume 2 - In-Depth Tutorial Course
Posted in CG Course

Sculpting Materials in Zbrush – Volume 2 – In-Depth Tutorial Course

In this course, we will guide you through the techniques for sculpting eight unique tileable materials, each varying in complexity, using Zbrush.

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Sculpting Materials in Zbrush – Volume 1 - In-Depth Tutorial Course
Posted in CG Course

Sculpting Materials in Zbrush – Volume 1 – In-Depth Tutorial Course

In this course, we will guide you through the techniques for sculpting ten unique tileable materials, each varying in complexity, using Zbrush.

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Creating Art Tools using Blender Geometry Nodes
Posted in CG Course

Creating Art Tools using Blender Geometry Nodes

Learn how to create procedural Art tools for the use in blender and Unreal Engine to speed up your workflows and quickly iterate on your environments.

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Creating Sci-Fi Environments for Games
Posted in CG Course

Creating Sci-Fi Environments for Games

Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.

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Creating Hero Assets for Games & Cinematics
Posted in CG Course

Creating Hero Assets for Games & Cinematics

Learn how a professional prop artist works when creating assets for games & cinematics. In this course you will learn from start to finish how to create a high quality game asset including everything from Modeling, Sculpting, UV-Unwrapping, Texturing, Rendering and more.

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A-to-Z VTuber Model Creation: Design, Illustration, and Rigging
Posted in Animation Course

A-to-Z VTuber Model Creation: Design, Illustration, and Rigging

Learn the full process of artistic VTuber modeling in Live2D from designing & illustrating to rigging!

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Data Science and Machine Learning Fundamentals [2025]
Posted in Course DSA

Data Science and Machine Learning Fundamentals [2025]

Data Science and Machine Learning are developing on a massive scale. Everywhere you look in society, the world wide web, or in technology, you will find Data Science and Machine Learning algorithms working behind the scenes to analyze and optimize all aspects of our lives, businesses, and our society. Data Science and Machine Learning with Artificial Intelligence are some of the hottest and fastest-developing areas right now.

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Japanese Environment
Posted in CG Course

Japanese Environment

Learn how a professional environment artist works when creating environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from modeling, sculpting, material creation, engine setup and lighting.

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AAA Game Character Creation Tutorial Part2
Posted in CG Course

AAA Game Character Creation Tutorial Part2

Learn from a professional character artist in this in-depth tutorial course on AAA Character Creation, Retopology, Texturing, and Rendering. Follow along as we cover the entire process of creating high-quality game characters, including retopology, UV unwrapping, texture baking, texturing, hair card generation, placement, posing, and rendering in Marmoset Toolbag.

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Creating Mid/Vista Assets for Games
Posted in CG Course

Creating Mid/Vista Assets for Games

This step-by-step course is tailored to teach you the complete process of creating various types of vista assets for games. Including mountains, billboard foliage, and buildings. You will gain a comprehensive understanding of the techniques used in the industry, while still keeping the workflows simplified to make them manageable for individual artists.

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Complete Introduction to Environment Art
Posted in CG Course

Complete Introduction to Environment Art

This step-by-step tutorial is tailored to teach you the complete process of creating an environment from scratch, regardless of your prior experience. You will gain a comprehensive understanding of the techniques used in the industry, including modeling, sculpting, creating both procedural and unique textures, level art, lighting and composition, foliage creation, and much more.

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Realistic Prop Texturing
Posted in CG Course

Realistic Prop Texturing

Learn how to texture and render a hero asset from start to finish for video games & film. You’ll learn techniques like Anchor Point usage, Custom Alpha Painting, Lighting and Rendering, Unique Texturing, and so much more!

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Ultimate Lighting Course
Posted in CG Course

Ultimate Lighting Course

Learn how a professional lighting artist works when creating lighting and mood for not only large and open environments but everything, from basic lighting theory and technical concepts to elevating portfolio, renders with great composition and clean presentation!

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AAA Game Character Creation Tutorial Part1
Posted in CG Course

AAA Game Character Creation Tutorial Part1

Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more.

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Creating a Medieval Town Environment
Posted in CG Course

Creating a Medieval Town Environment

Learn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.

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Creating Custom Decals for Games
Posted in CG Course

Creating Custom Decals for Games

Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!

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Quick Environment Creation in UE5
Posted in CG Course

Quick Environment Creation in UE5

Learn how a professional environment artist works when creating large open-world environments using the latest released UE5 with the help of marketplace assets. You will learn various techniques like creating custom landscapes, environment composition & storytelling, asset placement & polishing, lighting & post-effects, foliage painting, and much more.

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Creating a stylized prop using Zbrush & Substance Painter
Posted in CG Course

Creating a stylized prop using Zbrush & Substance Painter

Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!

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Creating Interior Environments for Games
Posted in CG Course

Creating Interior Environments for Games

Learn how a professional environment artist works when creating both large and small interior environments for games. The techniques you learn in this course can be used to create almost any type of interior environment, however, you can also use these techniques for exterior environments and asset creation

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