Source: https://www.cgcircuit.com/course/city-flooding.-houdini.
In this lesson we will learn the fluid simulation in Houdini, using, as an example, the city flooding scene. Go throw the all stages of creating a simulation, starting with the source, ending with rendering and compositing. Make a FLIP simulation, white water tool for splashes and mantra as render engine. As an example, used export to 3Ds max for rendering in V-Ray and Krakatoa.
Was used Houdini v.17, Nuke v.10 for compositing.
Download Links
Password: cms.ddpanda.org
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