Category: CG

Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.

Environment Concept Art Foundations
Posted in CG Course

Environment Concept Art Foundations (Module 1-9)

Learn to build believable worlds from the ground up. This course takes you through the complete process of environment concept design—starting from foundational exercises like composition, color, and lighting studies, to creating cinematic final scenes ready for professional portfolios.

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The Art of Storytelling Frame by Frame
Posted in CG Course

The Art of Storytelling Frame by Frame

Turn your art into powerful stories. Frame by Frame teaches you how to craft images that speak — how to use composition, lighting, and rhythm to create emotion and narrative flow in your concept art.

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Hard Surface Design - Advanced Mentorship
Posted in CG Course

Hard Surface Design – Advanced Mentorship

Advanced Hard Surface Design Mentorship will focus on how to create cool looking and believable hard surface designs using a variety of different techniques. We will begin with a foundation in mechanical design, studying, and how to learn from the real world – then carrying that over into our own hard surface designs. We cover different idea generation methods and different techniques to develop the design to a finalized asset ready to go into a game or a film.

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Rebelway – Intro To Houdini Fx
Posted in CG Course

Rebelway – Intro To Houdini Fx

THE COMPLETE GUIDE TO LEARN HOW TO USE HOUDINI TO CREATE FX In this course, you’ll kickstart your Houdini career by creating various FX inside Houdini.

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VEX in Houdini
Posted in CG Course

VEX in Houdini

An 8-week course on mastering the power of VEX in Houdini; learn to create sophisticated tools that leverage the latest features of VEX like geometry creation

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HyperMesh & OptiStruct Masterclass: FEA Beginner to Advanced
Posted in CG Course

HyperMesh & OptiStruct Masterclass: FEA Beginner to Advanced

Hands-on FEA training with HyperWorks covering meshing, analysis, connections, and optimization

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Intro to Cinema 4D for Cinematics
Posted in Animation CG Course

Intro to Cinema 4D for Cinematics

In this intro to Cinema4D workshop, taught by FX artist and 3D Challenge veteran David Sujono, you’ll learn how to craft an idea, plan a project, and see it through to the end. David will take you from a novice C4D user, to someone who can craft a sequence that will capture the imagination and allow you to flex those creative muscles.

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Houdini for Games in Unreal Engine
Posted in CG Course Unreal Engine

Houdini for Games in Unreal Engine

You’ll learn procedural modeling techniques, real-time destruction workflows, modular asset creation, advanced shader setups, and how to build clean, artist-friendly tools for efficient production. The course also covers setting up physics, using fracturing systems, and optimizing your HDAs for in-game use.

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Your First Procedural Model in Houdini FX
Posted in CG Course

Your First Procedural Model in Houdini FX

this is two hours tutorial that will provide to you a good idea about procedural modeling in Houdini , if you want to go in the correct way of learning Houdini, so you are in the correct place, i will show you how to use some modeling’s tricks using math , even if you want to use Houdini for creating visual effects, you need to learn procedural modeling at the first step

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Crashsune: Create Animated Low Poly Characters
Posted in CG Course

Crashsune: Create Animated Low Poly Characters

Join over a thousand beginners who’ve learned to make their own fully rigged 3D characters for games, animation, and renders. You won’t just learn how to make cool art — you’ll learn the exact workflows I use for freelance work and YouTube animations, from start to finish.

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Ultimate Blender Bootcamp
Posted in CG Course

Ultimate Blender Bootcamp

Learn Blender from Basics to Projects with Real-World Workflow Thinking

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Patreon - TIMJ
Posted in Animation CG Course

Patreon – TIMJ – Complete Rip 2023-2025

Hello and welcome to my Patreon! With a small contribution per month, you can help me to continue producing videos and other content. You can also join the higher level to get exclusive tutorials, mostly in the Houdini context with a focus on motion design / abstract design, look deveopment and more.

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