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Category: CG
Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.
Fundamentals of Pixel Art
This course is set to teach you the fundamentals of pixel art, from learning the different terms to setting up Photoshop to work specifically for pixel art. We will go through the pixel specific terms such as anti-aliasing, dithering, pillow shading, and outlining, to help better understand pixel art.
The Ultimate Explosions Workshop
In this workshop, Urban Bradesko will explore the journey of creating explosions in Houdini.
Substance Painter Master Course
Welcome to Your Gateway to 3D Texturing Excellence. Dive into the Art of Substance Painter with our Master’s Course.
Python For Production
This course covers Python workflows from computer architecture basics to advanced topics.
Mastering Ocean Simulations in Houdini
Ocean simulations are incredibly complex and technical tasks which require years of trial and error, thousands of hours of simulations, and more than a few pints of rum to master.
Blender VFX Course: Learn 3D Visual Effects
Master the workflow for adding photoreal CGI into live-action footage with Blender!
Master Believable Body Mechanics
Transform your animation, in just twelve weeks, by learning the secrets of professional quality body mechanics in Blender.
Complete Game Art Course
Learn 3D Game Art With Real, Production-Proven Workflows. Model, UV, bake, texture, light, and present finished assets using the same techniques I use in studio today. Clear, structured, workflow-first training — beginner friendly, no follow-along clicking.
Tornado FX in Houdini
In these lessons, we will create several different types of tornadoes. From small dust to huge deadly ones. And at the and, play with the fire. We will learn how to use manually created forces.
Complete Blender 5.0 Modeling to Unreal Engine 5.7 Pipeline
We are going to create a Triple A Game Asset and bring it to life in Unreal Engine 5
Creation of Characters with ZBrush and Cinema 4D
3D designer specialized in designing characters, Zigor Samaniego has created an authentic universe of adorable 3D characters in which shapes, colors, and textures reign. This army of creations, which he publishes regularly on social media and has modeled with ZBrush and Cinema4D, has won over clients such as Prada, Maxon, Nickelodeon, and Nestlé.
Creating a Character for Games: Vol. 2
This second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists’ expertise and refine their overall approach.
















