Category: CG

Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.

Japanese Environment
Posted in CG Course

Japanese Environment

Learn how a professional environment artist works when creating environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from modeling, sculpting, material creation, engine setup and lighting.

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AAA Game Character Creation Tutorial Part2
Posted in CG Course

AAA Game Character Creation Tutorial Part2

Learn from a professional character artist in this in-depth tutorial course on AAA Character Creation, Retopology, Texturing, and Rendering. Follow along as we cover the entire process of creating high-quality game characters, including retopology, UV unwrapping, texture baking, texturing, hair card generation, placement, posing, and rendering in Marmoset Toolbag.

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Creating Mid/Vista Assets for Games
Posted in CG Course

Creating Mid/Vista Assets for Games

This step-by-step course is tailored to teach you the complete process of creating various types of vista assets for games. Including mountains, billboard foliage, and buildings. You will gain a comprehensive understanding of the techniques used in the industry, while still keeping the workflows simplified to make them manageable for individual artists.

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Complete Introduction to Environment Art
Posted in CG Course

Complete Introduction to Environment Art

This step-by-step tutorial is tailored to teach you the complete process of creating an environment from scratch, regardless of your prior experience. You will gain a comprehensive understanding of the techniques used in the industry, including modeling, sculpting, creating both procedural and unique textures, level art, lighting and composition, foliage creation, and much more.

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Realistic Prop Texturing
Posted in CG Course

Realistic Prop Texturing

Learn how to texture and render a hero asset from start to finish for video games & film. You’ll learn techniques like Anchor Point usage, Custom Alpha Painting, Lighting and Rendering, Unique Texturing, and so much more!

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Ultimate Lighting Course
Posted in CG Course

Ultimate Lighting Course

Learn how a professional lighting artist works when creating lighting and mood for not only large and open environments but everything, from basic lighting theory and technical concepts to elevating portfolio, renders with great composition and clean presentation!

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AAA Game Character Creation Tutorial Part1
Posted in CG Course

AAA Game Character Creation Tutorial Part1

Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more.

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Creating a Medieval Town Environment
Posted in CG Course

Creating a Medieval Town Environment

Learn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.

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Creating Custom Decals for Games
Posted in CG Course

Creating Custom Decals for Games

Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!

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Quick Environment Creation in UE5
Posted in CG Course

Quick Environment Creation in UE5

Learn how a professional environment artist works when creating large open-world environments using the latest released UE5 with the help of marketplace assets. You will learn various techniques like creating custom landscapes, environment composition & storytelling, asset placement & polishing, lighting & post-effects, foliage painting, and much more.

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Creating a stylized prop using Zbrush & Substance Painter
Posted in CG Course

Creating a stylized prop using Zbrush & Substance Painter

Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!

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Creating Interior Environments for Games
Posted in CG Course

Creating Interior Environments for Games

Learn how a professional environment artist works when creating both large and small interior environments for games. The techniques you learn in this course can be used to create almost any type of interior environment, however, you can also use these techniques for exterior environments and asset creation

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Easy Foliage for Games
Posted in CG Course

Easy Foliage for Games

Learn how a professional environment artist works when creating easy and efficient foliage for games. You will learn how to create various types of foliage like trees, shrubs, ivy, grass, plants, and more. Next to this, you will also learn how to create foliage decals, custom leaf, and branch textures and how to place foliage in your environment.

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Creating Advanced Trim Sheet Textures for Games
Posted in CG Course

Creating Advanced Trim Sheet Textures for Games

Learn how a professional environment artist works when creating complicated trim sheets for games. You will learn how to create an entire environment using one single trim sheet texture. Including planning, blockout creation, trim sheet modeling, baking and texturing, final asset creation and UV unwrapping, unreal engine environment setup, lighting, and final presentation.

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Creating Destroyed Assets for Games
Posted in CG Course

Creating Destroyed Assets for Games

Learn how a professional environment artist works when creating destroyed assets for games. You’ll learn techniques like correct asset planning, creating modular assets, creating destroyed concrete and pillars, creating destroyed wood/flooring, creating rubble piles, simulating debris, and more!

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Creating Game Environments For Mobile & VR
Posted in CG Course

Creating Game Environments For Mobile & VR

Learn how a professional environment artist works when creating environments for mobile and VR games. You’ll learn techniques like Modular Modeling, optimization techniques for Mobile/VR, trim sheet workflows, level art & composition in UE, rock sculpting in Zbrush, Modeling in Blender and so much more!

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Full Environment Creation in UE5 & Blender
Posted in CG Course

Full Environment Creation in UE5 & Blender

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Level Art & Composition, shader Creation, Lighting, Character Animations and so much more!

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Creating a metro train interior in UE5
Posted in CG Course

Creating a metro train interior in UE5

Learn how a professional environment artist works when creating interior environments for games. You’ll learn techniques like high poly modeling, using UE5 Nanite, Procedural and unique texturing, level art, Lighting and Post Effects (Using the new Lumen System), creating advertisements, and other stickers.

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Large Game Environment Creation
Posted in CG Course

Large Game Environment Creation

Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!

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Ultimate Environmental Texture Creation Course
Posted in CG Course

Ultimate Environmental Texture Creation Course

Learn every technique you need to create tileable materials for both games and film all in one course! In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.

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Post-Apocalyptic Game Environment
Posted in CG Course

Post-Apocalyptic Game Environment

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!

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Ultimate Photogrammatry Course
Posted in CG Course

Ultimate Photogrammatry Course

In this advanced tutorial you will learn multiple different workflows to create photo scanned content, from scanning walls and floors, to organic and urban objects, to foliage scanning and more.

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The Art of Lighting for Games
Posted in CG Course

The Art of Lighting for Games

A 10 week course introducing students to the theory of lighting, and how to follow AAA production as a Lighting Artist using tools and workflows within Unreal Engine 5.

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Cinematic Procedural Environments in Houdini and Karma
Posted in CG Course

Cinematic Procedural Environments in Houdini and Karma

Take your Houdini skills to the next level with Cinematic Procedural Environments in Houdini & Karma—an in-depth course designed to teach you how to create stunning, cinematic environments using a procedural approach.

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Organic World Building in UE5
Posted in CG Course

Organic World Building in UE5

A 10-week course in which students will create a fully textured, game-ready environment in UE5

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