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Category: CG
Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.
Complete Blender beginner workflow for Cinematic Art 2025
Learn my complete workflow in this step-by-step tutorial and download valuable assets. Also suitable for beginners
Dust storm in Houdini
A series of lessons on the creation of a dust storm in Houdini. The whole process is going from scratch. We create several simulations for different types of dust. Using Houdini 17 for FX and Nuke 10 for compositing a final render.
Explosion, using particles in Houdini
how we can create an explosion with particles system in Houdini 17. Also, will simulate a dust wave.
Houdini Pyro.
We explore the whole way, from creating a source to visualizing created material.
Character Rigging Production Techniques
Rigging is still a sought after position in the world of gaming, film and animation and I will share the techniques used in AAA productions.
Master Character Modelling in Zbrush
Model high quality characters for game and film using Zbrush and Marvelous Designer.
Complete Blender Course: Beginner to Pro in 3D Modeling
Step-by-step Blender workflows for real projects and portfolios.
Game Asset Creation: Modeling & Texture Painting in Blender
Master Low-Poly Modeling, UV Unwrapping, and Texture Painting Techniques for Game Development
Hard Surface Sculpting in Blender
This course deals with the full hard surface sculpting workflow in Blender, starting with drawing thumbnails all the way to a finished 3D sculpt.
The Gnomonworkshop Courses
All that separates you from the artists you admire is Passion, Patience, Practice, and Time.
Blender 4.5 for beginners – Robot creation
Create a 3D model of a realistic robot from reference images to animate it.
The Ultimate Houdini DOPs: Gas Microsolvers & Custom Forces [Link Updated]
Master the power of Houdini’s simulation system by learning to create your own solvers, procedural forces, and SOP-based simulation controls — all from scratch.
Demystifying Multi-Character Animation in Maya
With confidence, we’ll break down multi-character scenes into simple, manageable steps
Building Fluid Solvers For Visual Effects and Houdini (Part2)
In this second installment of our simulation series, we dive into the world of fluids—breaking down the complex math and simulation logic into approachable, practical concepts.
Building Fluid Solvers For Visual Effects and Houdini (Part1)
Do you dream of building your own fluid simulation engine—like Houdini, RealFlow, or your own custom solver? You’re in the right place.
Creature CFX in Houdini (Rebelway)
This course is ideal to anyone wanting to transition from Maya & Ziva to using Houdini as-well as Houdini experts wanting to dive deeper into Skin, Tissue, Fascia and Muscle Simulation in Houdini.
All CGFastTrack Courses
An ultra beginner friendly way to learn Blender. From beginner to advanced.
Creating Low-Poly Stylized 3D Weapons – in-depth Tutorial Course
Learn how a professional prop/character artist works in creating a stylized low poly weapon from start to finish. You’ll learn techniques like Zbrush modeling & Sculpting, Retopology, UV Unwrapping & Baking, Texturing and making final renders, and more!
Creating Stylized 3D Environments for Games – Tutorial Course
Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace.
Advanced Stylized Character Art Course
Learn the entire process of creating a stylized 3d character for games. In this course you will learn how to do High-Poly, Low-Poly, Retopology, UV unwrapping, Baking, Lookdev and Rendering!
Creating Game-Ready Weapons Using Blender & Substance Painter
Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.
Creating Art Tools Using Houdini & Unreal Engine 5
Learn how a professional Technical Artist creating tools for games in Houdini. You’ll learn how to approach and create tools that you will be able to use in Unreal Engine.
Budget 3D Environment Art – Tutorial Course
This course is a bit different then our usual courses. In this course we will give you a brief overview on how 3D Environments are constructed. Showcasing various topics like Asset creation, Material creation, Level art & lighting.
Creating Stylized Characters – in-Depth Tutorial Course
Learn from Florian Neumann – a professional character artist in this in-depth tutorial course on Stylized Character Creation. This course showcases the entire process from start to finish on how to create stylized characters.
Sculpting Materials in Zbrush – Volume 2 – In-Depth Tutorial Course
In this course, we will guide you through the techniques for sculpting eight unique tileable materials, each varying in complexity, using Zbrush.
Sculpting Materials in Zbrush – Volume 1 – In-Depth Tutorial Course
In this course, we will guide you through the techniques for sculpting ten unique tileable materials, each varying in complexity, using Zbrush.
Creating 3D Asset for Game/Production Studios
This tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.
Creating Art Tools using Blender Geometry Nodes
Learn how to create procedural Art tools for the use in blender and Unreal Engine to speed up your workflows and quickly iterate on your environments.















![The Ultimate Houdini DOPs: Gas Microsolvers & Custom Forces [Link Updated] The Ultimate Houdini DOPs: Gas Microsolvers & Custom Forces](https://cdn.ddpanda.org/wp-content/uploads/img_68b4a077b6d455.45011782-750x422.jpg)

























