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Category: CG
Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.
Preparing sculpts for 3d printing
In this tutorial, I will be showing you the process of preparing my digital sculptures for 3D printing. We will go over splitting the figure into keyable parts while keeping in mind two important aspects: getting a clean print and ease of paint.
Blender for 3D Printing – Learn All Blender Tools (201)
Make 3D printed tools, while learning all the Blender tools. (2023)
Blender 5 Project Based Bootcamp: 40+ Hands On Mini Projects
Master Blender 5 by Building Multiple 3D Projects. Learn 3D Modeling, Animation, Materials, Physics Simulations and More
Introduction to Houdini: Fluids
David Silberbauer teaches how to create a simple fluid-interaction shot of sharks in an ocean in this new 4.5-hour workshop. He begins with warm-up exercises that show how to set up simple fluid scenes using Houdini’s built-in shelf tools. These introductory lessons offer a fun way for aspiring Houdini artists to become familiar with FLIP fluids and understand the differences between DOP and SOP setups.
Animating Characters for Feature Films
This 4-hour Maya workshop covers how to achieve natural performances infused with as much personality, character specificity, and entertainment as possible. Senior Animator at Walt Disney, Alissar Kobeissi, explains what makes an animated character’s performance unique and original, and how artists can bring parts of themselves into their animations.
Game Destruction in Unreal Engine: From Theory to Mastery
We all love to blow sh!t up. Name your favorite video game (we’ll wait). Probably a decent amount of explosions and destruction in that one, yes? Well, what if there was a workshop that not only allowed you to blow sh!t up, but it put YOU in the drivers seat and taught you how to art-direct those very explosions and destruction elements? Well, there is, and it’s taught by our very own Grayson Cotrell.
Master Cinematic Storytelling in Blender
This course reveals the key principles and techniques of cinematic storytelling, as well as provides practical tools and 3D scenes that will become your building blocks, allowing you to immediately focus on directing and creating your own stories in 3D.
Turn your imagination into reality! 3D background design starting with Blender
Are you new to Blender and worried about whether you can follow the instructions? I will explain everything in detail so that even beginners can easily follow the example.
Cinematic Clouds & Asteroid CG Deep Compositing Chapter Two
This is the second part of the Cinematic Clouds and Asteroids tutorial series, developed in collaboration with Gleaces Juvilian. In the first part, we explored how to create the scene in Houdini and handle rendering. In this tutorial, we will take the raw renders from Houdini and finalize the look development in compositing using deep data
Cinematic Clouds & Asteroids Houdini Course Chapter One
In this course we will learn to create a cloud scape scene with Asteroids falling over it. This is the Houdini part of the course. There is also Part 2, which will cover the compositing part of it. This course is designed for ultimate beginners.
Exploring Houdini Height Fields: Create Realistic Terrains
This comprehensive course offers a deep dive into Houdini’s Height Field tools, enabling learners to create sophisticated terrains for various applications. Whether you’re aiming to enhance environments for games, architecture, or digital art, this course equips you with the necessary skills to model detailed terrains.
Crowds for Feature Film in Houdini 3
In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building blocks when creating non simulated crowds. This will give you the necessary skills to start building your own crowd tools in Houdini.
















