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Category: CG
Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.
Intro to Cinema 4D for Cinematics
In this intro to Cinema4D workshop, taught by FX artist and 3D Challenge veteran David Sujono, you’ll learn how to craft an idea, plan a project, and see it through to the end. David will take you from a novice C4D user, to someone who can craft a sequence that will capture the imagination and allow you to flex those creative muscles.
Houdini for Games in Unreal Engine
You’ll learn procedural modeling techniques, real-time destruction workflows, modular asset creation, advanced shader setups, and how to build clean, artist-friendly tools for efficient production. The course also covers setting up physics, using fracturing systems, and optimizing your HDAs for in-game use.
Your First Procedural Model in Houdini FX
this is two hours tutorial that will provide to you a good idea about procedural modeling in Houdini , if you want to go in the correct way of learning Houdini, so you are in the correct place, i will show you how to use some modeling’s tricks using math , even if you want to use Houdini for creating visual effects, you need to learn procedural modeling at the first step
Crashsune: Create Animated Low Poly Characters
Join over a thousand beginners who’ve learned to make their own fully rigged 3D characters for games, animation, and renders. You won’t just learn how to make cool art — you’ll learn the exact workflows I use for freelance work and YouTube animations, from start to finish.
Ultimate Blender Bootcamp
Learn Blender from Basics to Projects with Real-World Workflow Thinking
Patreon – TIMJ – Complete Rip 2023-2025
Hello and welcome to my Patreon! With a small contribution per month, you can help me to continue producing videos and other content. You can also join the higher level to get exclusive tutorials, mostly in the Houdini context with a focus on motion design / abstract design, look deveopment and more.
Houdini Tutorial | Volcanic Eruption
This tutorial mainly focuses on Pyro simulation, and involves various pyro simulations like the volcanic plume, the volcanic bombs, sparse smoke in the air, shockwave smoke, smoke and fire spreading on the terrain, and smoke from rolling rocks, to give you an in-depth understanding of Pyro
Waterfall Simulation | Houdini Tutorial
In this tutorial, we will first analyze the physical features of a reference, and then create it in Houdini by Height Fields, FLIP fluid, and Whitewater system.
Realistic Dynamic Clouds Simulation | Houdini Tutorial
this tutorial covers the basic knowledge and two practical scene cases, including reference analysis, fluid simulation, scene setup, lighting, materials, rendering, and final compositing.
Pro Tsunami Simulation | Houdini Tutorial
This is a large-scale tsunami scene tutorial in Houdini, a comprehensive big case with a lot of FX elements. It tackles fluid simulation, RBD simulation, SBD simulation, etc., and is suitable for intermediate and advanced FX artists.
AAA Unity VFX Pipeline: Production-Ready Effects for Games
Create optimized Unity VFX: different types of effects, Shader Graph, Particle System, Cinemachine
Advance Feather System Using Yeti
In this comprehensive course (6h), I will guide you through the entire feather system workflow inside Maya(2025) using the powerful grooming tool Yeti(5.1.8).
















