Category: CG

Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.

Ultimate Lighting Course
Posted in CG Course

Ultimate Lighting Course

Learn how a professional lighting artist works when creating lighting and mood for not only large and open environments but everything, from basic lighting theory and technical concepts to elevating portfolio, renders with great composition and clean presentation!

Continue Reading Ultimate Lighting Course
AAA Game Character Creation Tutorial Part1
Posted in CG Course

AAA Game Character Creation Tutorial Part1

Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more.

Continue Reading AAA Game Character Creation Tutorial Part1
Creating a Medieval Town Environment
Posted in CG Course

Creating a Medieval Town Environment

Learn how a professional environment artist works when creating environments for games. In this case, a medieval-style town environment using Blender & Unreal Engine 5, along with the help of nanite, Lumen, Zbrush, and various other software like substance designer & painter.

Continue Reading Creating a Medieval Town Environment
Creating Custom Decals for Games
Posted in CG Course

Creating Custom Decals for Games

Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more!

Continue Reading Creating Custom Decals for Games
Quick Environment Creation in UE5
Posted in CG Course

Quick Environment Creation in UE5

Learn how a professional environment artist works when creating large open-world environments using the latest released UE5 with the help of marketplace assets. You will learn various techniques like creating custom landscapes, environment composition & storytelling, asset placement & polishing, lighting & post-effects, foliage painting, and much more.

Continue Reading Quick Environment Creation in UE5
Creating a stylized prop using Zbrush & Substance Painter
Posted in CG Course

Creating a stylized prop using Zbrush & Substance Painter

Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!

Continue Reading Creating a stylized prop using Zbrush & Substance Painter
Creating Interior Environments for Games
Posted in CG Course

Creating Interior Environments for Games

Learn how a professional environment artist works when creating both large and small interior environments for games. The techniques you learn in this course can be used to create almost any type of interior environment, however, you can also use these techniques for exterior environments and asset creation

Continue Reading Creating Interior Environments for Games
Easy Foliage for Games
Posted in CG Course

Easy Foliage for Games

Learn how a professional environment artist works when creating easy and efficient foliage for games. You will learn how to create various types of foliage like trees, shrubs, ivy, grass, plants, and more. Next to this, you will also learn how to create foliage decals, custom leaf, and branch textures and how to place foliage in your environment.

Continue Reading Easy Foliage for Games
Creating Advanced Trim Sheet Textures for Games
Posted in CG Course

Creating Advanced Trim Sheet Textures for Games

Learn how a professional environment artist works when creating complicated trim sheets for games. You will learn how to create an entire environment using one single trim sheet texture. Including planning, blockout creation, trim sheet modeling, baking and texturing, final asset creation and UV unwrapping, unreal engine environment setup, lighting, and final presentation.

Continue Reading Creating Advanced Trim Sheet Textures for Games
Creating Destroyed Assets for Games
Posted in CG Course

Creating Destroyed Assets for Games

Learn how a professional environment artist works when creating destroyed assets for games. You’ll learn techniques like correct asset planning, creating modular assets, creating destroyed concrete and pillars, creating destroyed wood/flooring, creating rubble piles, simulating debris, and more!

Continue Reading Creating Destroyed Assets for Games
Creating Game Environments For Mobile & VR
Posted in CG Course

Creating Game Environments For Mobile & VR

Learn how a professional environment artist works when creating environments for mobile and VR games. You’ll learn techniques like Modular Modeling, optimization techniques for Mobile/VR, trim sheet workflows, level art & composition in UE, rock sculpting in Zbrush, Modeling in Blender and so much more!

Continue Reading Creating Game Environments For Mobile & VR
Full Environment Creation in UE5 & Blender
Posted in CG Course

Full Environment Creation in UE5 & Blender

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Level Art & Composition, shader Creation, Lighting, Character Animations and so much more!

Continue Reading Full Environment Creation in UE5 & Blender