Creating Stylized 3D Environments for Games – Tutorial Course

Stylized Environment Art in Unreal Engine 5 - In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace. You’ll learn techniques like Modular Modeling, Procedural Texturing, Prop Sculpting, Color Theory, Stylized Foliage, Level Art & Composition, Advanced Shader Creation, Lighting, and more!

This tutorial is based on the amazing work from John Wallin Liberto

BLENDER, SUBSTANCE DESIGNER / PAINTER, ZBRUSH, AND UNREAL ENGINE 5
The Modeling will be done in Blender, along with foliage modeling via the Treebox add-on. The Materials will be authored with Substance Designer & Paintbox 2. Foliage Cards will be drawn in Photoshop. Prop sculpting will be done in Zbrush & textured with Substance Painter. The environment will be designed, shaded, lit, and rendered with Unreal Engine 5.

The Modeling & Sculpting process in Blender & Zbrush can be replicated in the modeling package of your choice. The same goes for Photoshop, where any drawing application will work. Substance Designer, Substance Painter, & Unreal Engine are critical, however.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers (excluding particles). This course is designed to give you an incredibly strong foundation in environment art workflows and replicating concept art for video games and cinematics. The goal of this course is to achieve a strong understanding of the entire environment art workflow while building a game environment ready for your art portfolio to level up your career.

TREEBOX & PAINTBOX 2
Developed alongside this course over many months, Shin’s TREEBOX & PAINTBOX 2 are game development tools designed specifically to make foliage and material creation for stylized environments faster and more fun. Only the BASE versions were used in the course, so just the essentials! Install TREEBOX into Blender to get an instant procedural tree creation tool that can convert itself into a game object in one click! Then use PAINTBOX 2 to rapidly iterate painterly materials in Substance Designer to save precious time and make experimenting in designer much more natural. These tools are essential to take us to the final result in this concept art.

  • 01-Introduction.mp4

  • 02-Starting The Blockout.mp4

  • 03 Continuing The Blockout.mp4

  • 04 Finishing The Blockout.mp4

  • 05-Setting Up Unreal.mp4

  • 06-Landscape Blockout.mp4

  • 07-Designer Introduction.mp4

  • 08-Grass Material.mp4

  • 09-Bark Material.mp4

  • 10-Wood Material.mp4

  • 11-Rock Material.mp4

  • 12-Wall Material.mp4

  • 13-Metal Material.mp4

  • 14-Dirt Material.mp4

  • 15-Stone Material.mp4

  • 16-Rock Sculpting Introduction.mp4

  • 17-Finishing Rock Sculpting.mp4

  • 18-Rock Asset Texturing.mp4

  • 19-Drawing Foliage Textures.mp4

  • 20-Small Foliage Modeling.mp4

  • 21-Modeling With Treebox.mp4

  • 22-Village Modeling Introduction.mp4

  • 23 Village Modeling Part 01.mp4

  • 24 Village Modeling Part 02.mp4

  • 25-Village Modeling Part 03.mp4

  • 26-Village Modeling Part 04.mp4

  • 27 Village Modeling Part 05.mp4

  • 28 Village Modeling Part 06.mp4

  • 29 Village Modeling Part 07.mp4

  • 30-Landscape Shader Part 01.mp4

  • 31-Landscape Shader Part 02.mp4

  • 32-Blend Shader Part 01.mp4

  • 33-Blend Shader Part 02.mp4

  • 34-Village Materials Part 01.mp4

  • 35-Village Materials Part 02.mp4

  • 36-Foliage Material Functions.mp4

  • 37-Grass Shader.mp4

  • 38-Foliage And Trunk Shader.mp4

  • 39-Level Design Demo.mp4

  • 40-Water And Polish.mp4

  • 41-Fx And Goodbye.mp4

  • 8.5 Roof Material.mp4

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