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Category: CG
Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.
Crowds for Feature Film in Houdini 3
In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building blocks when creating non simulated crowds. This will give you the necessary skills to start building your own crowd tools in Houdini.
Houdini Snake Lava Monster Project
In this FX mania tutorial we are going to see how to achieve this Lava Monster shot, from an empty Scene to Final Comp.
100-Chapter Intro to Creating Cute 3D Characters in Blender
From character modeling to rendering and animation, Blender course that is fun and easy to complete.
Bipedal Creature Texturing
This course is designed for artists looking to strengthen their approach to production-ready creature texturing, from early reference analysis and planning through to structured exports and handoff.
Fundamentals of Pixel Art
This course is set to teach you the fundamentals of pixel art, from learning the different terms to setting up Photoshop to work specifically for pixel art. We will go through the pixel specific terms such as anti-aliasing, dithering, pillow shading, and outlining, to help better understand pixel art.
The Ultimate Explosions Workshop
In this workshop, Urban Bradesko will explore the journey of creating explosions in Houdini.
Substance Painter Master Course
Welcome to Your Gateway to 3D Texturing Excellence. Dive into the Art of Substance Painter with our Master’s Course.
Python For Production
This course covers Python workflows from computer architecture basics to advanced topics.
Mastering Ocean Simulations in Houdini
Ocean simulations are incredibly complex and technical tasks which require years of trial and error, thousands of hours of simulations, and more than a few pints of rum to master.
Blender VFX Course: Learn 3D Visual Effects
Master the workflow for adding photoreal CGI into live-action footage with Blender!
Master Believable Body Mechanics
Transform your animation, in just twelve weeks, by learning the secrets of professional quality body mechanics in Blender.
Complete Game Art Course
Learn 3D Game Art With Real, Production-Proven Workflows. Model, UV, bake, texture, light, and present finished assets using the same techniques I use in studio today. Clear, structured, workflow-first training — beginner friendly, no follow-along clicking.
Tornado FX in Houdini
In these lessons, we will create several different types of tornadoes. From small dust to huge deadly ones. And at the and, play with the fire. We will learn how to use manually created forces.
Complete Blender 5.0 Modeling to Unreal Engine 5.7 Pipeline
We are going to create a Triple A Game Asset and bring it to life in Unreal Engine 5
Creation of Characters with ZBrush and Cinema 4D
3D designer specialized in designing characters, Zigor Samaniego has created an authentic universe of adorable 3D characters in which shapes, colors, and textures reign. This army of creations, which he publishes regularly on social media and has modeled with ZBrush and Cinema4D, has won over clients such as Prada, Maxon, Nickelodeon, and Nestlé.
Creating a Character for Games: Vol. 2
This second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists’ expertise and refine their overall approach.
Creating a Character for Games: Vol. 1
From Concept to Final Sculpt using ZBrush, Maya & Marvelous Designer with Omid Moradi. This comprehensive workshop covers the entire process of sculpting a 3D game character from scratch using industry-trusted techniques.
The Fastest SkinCluster Export/Import
In this Training Series we’ll learn how to write a Maya Python Deformer Importer/Exporter that is 40 times faster and outputs a file 60 times smaller than the conventional workflow/code that’s used at some of the highest level VFX Studios.
Environment Concept Art Foundations (Module 1-9)
Learn to build believable worlds from the ground up. This course takes you through the complete process of environment concept design—starting from foundational exercises like composition, color, and lighting studies, to creating cinematic final scenes ready for professional portfolios.
The Art of Storytelling Frame by Frame
Turn your art into powerful stories. Frame by Frame teaches you how to craft images that speak — how to use composition, lighting, and rhythm to create emotion and narrative flow in your concept art.
Hard Surface Design – Advanced Mentorship
Advanced Hard Surface Design Mentorship will focus on how to create cool looking and believable hard surface designs using a variety of different techniques. We will begin with a foundation in mechanical design, studying, and how to learn from the real world – then carrying that over into our own hard surface designs. We cover different idea generation methods and different techniques to develop the design to a finalized asset ready to go into a game or a film.
Rebelway – Intro To Houdini Fx
THE COMPLETE GUIDE TO LEARN HOW TO USE HOUDINI TO CREATE FX In this course, you’ll kickstart your Houdini career by creating various FX inside Houdini.
VEX in Houdini
An 8-week course on mastering the power of VEX in Houdini; learn to create sophisticated tools that leverage the latest features of VEX like geometry creation
HyperMesh & OptiStruct Masterclass: FEA Beginner to Advanced
Hands-on FEA training with HyperWorks covering meshing, analysis, connections, and optimization
Intro to Cinema 4D for Cinematics
In this intro to Cinema4D workshop, taught by FX artist and 3D Challenge veteran David Sujono, you’ll learn how to craft an idea, plan a project, and see it through to the end. David will take you from a novice C4D user, to someone who can craft a sequence that will capture the imagination and allow you to flex those creative muscles.
Houdini for Games in Unreal Engine
You’ll learn procedural modeling techniques, real-time destruction workflows, modular asset creation, advanced shader setups, and how to build clean, artist-friendly tools for efficient production. The course also covers setting up physics, using fracturing systems, and optimizing your HDAs for in-game use.
Your First Procedural Model in Houdini FX
this is two hours tutorial that will provide to you a good idea about procedural modeling in Houdini , if you want to go in the correct way of learning Houdini, so you are in the correct place, i will show you how to use some modeling’s tricks using math , even if you want to use Houdini for creating visual effects, you need to learn procedural modeling at the first step
Crashsune: Create Animated Low Poly Characters
Join over a thousand beginners who’ve learned to make their own fully rigged 3D characters for games, animation, and renders. You won’t just learn how to make cool art — you’ll learn the exact workflows I use for freelance work and YouTube animations, from start to finish.
Ultimate Blender Bootcamp
Learn Blender from Basics to Projects with Real-World Workflow Thinking
Patreon – TIMJ – Complete Rip 2023-2025
Hello and welcome to my Patreon! With a small contribution per month, you can help me to continue producing videos and other content. You can also join the higher level to get exclusive tutorials, mostly in the Houdini context with a focus on motion design / abstract design, look deveopment and more.
Houdini Tutorial | Volcanic Eruption
This tutorial mainly focuses on Pyro simulation, and involves various pyro simulations like the volcanic plume, the volcanic bombs, sparse smoke in the air, shockwave smoke, smoke and fire spreading on the terrain, and smoke from rolling rocks, to give you an in-depth understanding of Pyro


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