Category: CG

Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.

Crowds for Feature Film in Houdini 3
Posted in CG Course

Crowds for Feature Film in Houdini 3

In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building blocks when creating non simulated crowds. This will give you the necessary skills to start building your own crowd tools in Houdini.

Continue Reading Crowds for Feature Film in Houdini 3
Houdini Snake Lava Monster Project
Posted in CG Course

Houdini Snake Lava Monster Project

In this FX mania tutorial we are going to see how to achieve this Lava Monster shot, from an empty Scene to Final Comp.

Continue Reading Houdini Snake Lava Monster Project
100-Chapter Intro to Creating Cute 3D Characters in Blender
Posted in CG Course

100-Chapter Intro to Creating Cute 3D Characters in Blender

From character modeling to rendering and animation, Blender course that is fun and easy to complete.

Continue Reading 100-Chapter Intro to Creating Cute 3D Characters in Blender
Bipedal Creature Texturing
Posted in CG Course

Bipedal Creature Texturing

This course is designed for artists looking to strengthen their approach to production-ready creature texturing, from early reference analysis and planning through to structured exports and handoff.

Continue Reading Bipedal Creature Texturing
Fundamentals of Pixel Art
Posted in CG Course Graphic Design

Fundamentals of Pixel Art

This course is set to teach you the fundamentals of pixel art, from learning the different terms to setting up Photoshop to work specifically for pixel art. We will go through the pixel specific terms such as anti-aliasing, dithering, pillow shading, and outlining, to help better understand pixel art.

Continue Reading Fundamentals of Pixel Art
The Ultimate Explosions Workshop
Posted in CG Course

The Ultimate Explosions Workshop

In this workshop, Urban Bradesko will explore the journey of creating explosions in Houdini.

Continue Reading The Ultimate Explosions Workshop
Substance Painter Master Course
Posted in CG Course

Substance Painter Master Course

Welcome to Your Gateway to 3D Texturing Excellence. Dive into the Art of Substance Painter with our Master’s Course.

Continue Reading Substance Painter Master Course
Python For Production
Posted in CG Course

Python For Production

This course covers Python workflows from computer architecture basics to advanced topics.

Continue Reading Python For Production
Mastering Ocean Simulations in Houdini
Posted in CG Course

Mastering Ocean Simulations in Houdini

Ocean simulations are incredibly complex and technical tasks which require years of trial and error, thousands of hours of simulations, and more than a few pints of rum to master.

Continue Reading Mastering Ocean Simulations in Houdini
Blender VFX Course: Learn 3D Visual Effects
Posted in Animation CG Course

Blender VFX Course: Learn 3D Visual Effects

Master the workflow for adding photoreal CGI into live-action footage with Blender!

Continue Reading Blender VFX Course: Learn 3D Visual Effects
Master Believable Body Mechanics
Posted in Animation CG Course

Master Believable Body Mechanics

Transform your animation, in just twelve weeks, by learning the secrets of professional quality body mechanics in Blender.

Continue Reading Master Believable Body Mechanics
Complete Game Art Course
Posted in CG Course

Complete Game Art Course

Learn 3D Game Art With Real, Production-Proven Workflows. Model, UV, bake, texture, light, and present finished assets using the same techniques I use in studio today. Clear, structured, workflow-first training — beginner friendly, no follow-along clicking.

Continue Reading Complete Game Art Course
Tornado FX in Houdini
Posted in CG Course

Tornado FX in Houdini

In these lessons, we will create several different types of tornadoes. From small dust to huge deadly ones. And at the and, play with the fire. We will learn how to use manually created forces.

Continue Reading Tornado FX in Houdini
Complete Blender 5.0 Modeling to Unreal Engine 5.7 Pipeline
Posted in CG Course Unreal Engine

Complete Blender 5.0 Modeling to Unreal Engine 5.7 Pipeline

We are going to create a Triple A Game Asset and bring it to life in Unreal Engine 5

Continue Reading Complete Blender 5.0 Modeling to Unreal Engine 5.7 Pipeline
Creation of Characters with ZBrush and Cinema 4D
Posted in CG Course

Creation of Characters with ZBrush and Cinema 4D

3D designer specialized in designing characters, Zigor Samaniego has created an authentic universe of adorable 3D characters in which shapes, colors, and textures reign. This army of creations, which he publishes regularly on social media and has modeled with ZBrush and Cinema4D, has won over clients such as Prada, Maxon, Nickelodeon, and Nestlé.

Continue Reading Creation of Characters with ZBrush and Cinema 4D
Creating a Character for Games: Vol. 2
Posted in CG Course

Creating a Character for Games: Vol. 2

This second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists’ expertise and refine their overall approach.

Continue Reading Creating a Character for Games: Vol. 2
Creating a Character for Games: Vol. 1
Posted in CG Course

Creating a Character for Games: Vol. 1

From Concept to Final Sculpt using ZBrush, Maya & Marvelous Designer with Omid Moradi. This comprehensive workshop covers the entire process of sculpting a 3D game character from scratch using industry-trusted techniques.

Continue Reading Creating a Character for Games: Vol. 1
The Fastest SkinCluster Export/Import
Posted in CG Course

The Fastest SkinCluster Export/Import

In this Training Series we’ll learn how to write a Maya Python Deformer Importer/Exporter that is 40 times faster and outputs a file 60 times smaller than the conventional workflow/code that’s used at some of the highest level VFX Studios.

Continue Reading The Fastest SkinCluster Export/Import
Environment Concept Art Foundations
Posted in CG Course

Environment Concept Art Foundations (Module 1-9)

Learn to build believable worlds from the ground up. This course takes you through the complete process of environment concept design—starting from foundational exercises like composition, color, and lighting studies, to creating cinematic final scenes ready for professional portfolios.

Continue Reading Environment Concept Art Foundations (Module 1-9)
The Art of Storytelling Frame by Frame
Posted in CG Course

The Art of Storytelling Frame by Frame

Turn your art into powerful stories. Frame by Frame teaches you how to craft images that speak — how to use composition, lighting, and rhythm to create emotion and narrative flow in your concept art.

Continue Reading The Art of Storytelling Frame by Frame
Hard Surface Design - Advanced Mentorship
Posted in CG Course

Hard Surface Design – Advanced Mentorship

Advanced Hard Surface Design Mentorship will focus on how to create cool looking and believable hard surface designs using a variety of different techniques. We will begin with a foundation in mechanical design, studying, and how to learn from the real world – then carrying that over into our own hard surface designs. We cover different idea generation methods and different techniques to develop the design to a finalized asset ready to go into a game or a film.

Continue Reading Hard Surface Design – Advanced Mentorship
Rebelway – Intro To Houdini Fx
Posted in CG Course

Rebelway – Intro To Houdini Fx

THE COMPLETE GUIDE TO LEARN HOW TO USE HOUDINI TO CREATE FX In this course, you’ll kickstart your Houdini career by creating various FX inside Houdini.

Continue Reading Rebelway – Intro To Houdini Fx
VEX in Houdini
Posted in CG Course

VEX in Houdini

An 8-week course on mastering the power of VEX in Houdini; learn to create sophisticated tools that leverage the latest features of VEX like geometry creation

Continue Reading VEX in Houdini
HyperMesh & OptiStruct Masterclass: FEA Beginner to Advanced
Posted in CG Course

HyperMesh & OptiStruct Masterclass: FEA Beginner to Advanced

Hands-on FEA training with HyperWorks covering meshing, analysis, connections, and optimization

Continue Reading HyperMesh & OptiStruct Masterclass: FEA Beginner to Advanced
Intro to Cinema 4D for Cinematics
Posted in Animation CG Course

Intro to Cinema 4D for Cinematics

In this intro to Cinema4D workshop, taught by FX artist and 3D Challenge veteran David Sujono, you’ll learn how to craft an idea, plan a project, and see it through to the end. David will take you from a novice C4D user, to someone who can craft a sequence that will capture the imagination and allow you to flex those creative muscles.

Continue Reading Intro to Cinema 4D for Cinematics
Houdini for Games in Unreal Engine
Posted in CG Course Unreal Engine

Houdini for Games in Unreal Engine

You’ll learn procedural modeling techniques, real-time destruction workflows, modular asset creation, advanced shader setups, and how to build clean, artist-friendly tools for efficient production. The course also covers setting up physics, using fracturing systems, and optimizing your HDAs for in-game use.

Continue Reading Houdini for Games in Unreal Engine
Your First Procedural Model in Houdini FX
Posted in CG Course

Your First Procedural Model in Houdini FX

this is two hours tutorial that will provide to you a good idea about procedural modeling in Houdini , if you want to go in the correct way of learning Houdini, so you are in the correct place, i will show you how to use some modeling’s tricks using math , even if you want to use Houdini for creating visual effects, you need to learn procedural modeling at the first step

Continue Reading Your First Procedural Model in Houdini FX
Crashsune: Create Animated Low Poly Characters
Posted in CG Course

Crashsune: Create Animated Low Poly Characters

Join over a thousand beginners who’ve learned to make their own fully rigged 3D characters for games, animation, and renders. You won’t just learn how to make cool art — you’ll learn the exact workflows I use for freelance work and YouTube animations, from start to finish.

Continue Reading Crashsune: Create Animated Low Poly Characters
Ultimate Blender Bootcamp
Posted in CG Course

Ultimate Blender Bootcamp

Learn Blender from Basics to Projects with Real-World Workflow Thinking

Continue Reading Ultimate Blender Bootcamp
Patreon - TIMJ
Posted in Animation CG Course

Patreon – TIMJ – Complete Rip 2023-2025

Hello and welcome to my Patreon! With a small contribution per month, you can help me to continue producing videos and other content. You can also join the higher level to get exclusive tutorials, mostly in the Houdini context with a focus on motion design / abstract design, look deveopment and more.

Continue Reading Patreon – TIMJ – Complete Rip 2023-2025
Houdini Tutorial | Volcanic Eruption
Posted in CG Course

Houdini Tutorial | Volcanic Eruption

This tutorial mainly focuses on Pyro simulation, and involves various pyro simulations like the volcanic plume, the volcanic bombs, sparse smoke in the air, shockwave smoke, smoke and fire spreading on the terrain, and smoke from rolling rocks, to give you an in-depth understanding of Pyro

Continue Reading Houdini Tutorial | Volcanic Eruption