Category: CG

Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.

Zbrush Advance Creature Sculpting for Production: From Intermediate
Posted in CG Course

Zbrush Advance Creature Sculpting for Production: From Intermediate

In this course, we will begin with a base mesh and sculpt the creature’s overall form. We will then block out the creature’s assets and any cloth elements. Following this, we will refine the design, making minor concept adjustments as needed, and proceed to develop the high-poly sculpt.

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Preparing sculpts for 3d printing
Posted in CG Course

Preparing sculpts for 3d printing

In this tutorial, I will be showing you the process of preparing my digital sculptures for 3D printing. We will go over splitting the figure into keyable parts while keeping in mind two important aspects: getting a clean print and ease of paint.

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Blender for 3D Printing - Learn All Blender Tools (201)
Posted in CG Course

Blender for 3D Printing – Learn All Blender Tools (201)

Make 3D printed tools, while learning all the Blender tools. (2023)

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Blender 5 Project Based Bootcamp: 40+ Hands On Mini Projects
Posted in CG Course

Blender 5 Project Based Bootcamp: 40+ Hands On Mini Projects

Master Blender 5 by Building Multiple 3D Projects. Learn 3D Modeling, Animation, Materials, Physics Simulations and More

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Introduction to Houdini: Fluids
Posted in CG Course

Introduction to Houdini: Fluids

David Silberbauer teaches how to create a simple fluid-interaction shot of sharks in an ocean in this new 4.5-hour workshop. He begins with warm-up exercises that show how to set up simple fluid scenes using Houdini’s built-in shelf tools. These introductory lessons offer a fun way for aspiring Houdini artists to become familiar with FLIP fluids and understand the differences between DOP and SOP setups.

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Animating Characters for Feature Films
Posted in CG Course

Animating Characters for Feature Films

This 4-hour Maya workshop covers how to achieve natural performances infused with as much personality, character specificity, and entertainment as possible. Senior Animator at Walt Disney, Alissar Kobeissi, explains what makes an animated character’s performance unique and original, and how artists can bring parts of themselves into their animations.

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Game Destruction in Unreal Engine: From Theory to Mastery
Posted in CG Course

Game Destruction in Unreal Engine: From Theory to Mastery

We all love to blow sh!t up. Name your favorite video game (we’ll wait). Probably a decent amount of explosions and destruction in that one, yes? Well, what if there was a workshop that not only allowed you to blow sh!t up, but it put YOU in the drivers seat and taught you how to art-direct those very explosions and destruction elements? Well, there is, and it’s taught by our very own Grayson Cotrell.

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Master Cinematic Storytelling in Blender
Posted in CG Course

Master Cinematic Storytelling in Blender

This course reveals the key principles and techniques of cinematic storytelling, as well as provides practical tools and 3D scenes that will become your building blocks, allowing you to immediately focus on directing and creating your own stories in 3D.

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Turn your imagination into reality! 3D background design starting with Blende
Posted in CG Course

Turn your imagination into reality! 3D background design starting with Blender

Are you new to Blender and worried about whether you can follow the instructions? I will explain everything in detail so that even beginners can easily follow the example.

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Cinematic Clouds & Asteroid CG Deep Compositing Chapter Two
Posted in CG Course

Cinematic Clouds & Asteroid CG Deep Compositing Chapter Two

This is the second part of the Cinematic Clouds and Asteroids tutorial series, developed in collaboration with Gleaces Juvilian. In the first part, we explored how to create the scene in Houdini and handle rendering. In this tutorial, we will take the raw renders from Houdini and finalize the look development in compositing using deep data

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Cinematic Clouds & Asteroids Houdini Course Chapter One
Posted in CG Course

Cinematic Clouds & Asteroids Houdini Course Chapter One

In this course we will learn to create a cloud scape scene with Asteroids falling over it. This is the Houdini part of the course. There is also Part 2, which will cover the compositing part of it. This course is designed for ultimate beginners.

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Exploring Houdini Height Fields: Create Realistic Terrains
Posted in CG Course

Exploring Houdini Height Fields: Create Realistic Terrains

This comprehensive course offers a deep dive into Houdini’s Height Field tools, enabling learners to create sophisticated terrains for various applications. Whether you’re aiming to enhance environments for games, architecture, or digital art, this course equips you with the necessary skills to model detailed terrains.

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Crowds for Feature Film in Houdini 3
Posted in CG Course

Crowds for Feature Film in Houdini 3

In this course you will learn how to read clip data, play and blend clips in Vex, create digital assets, usable math concepts and some of the fundamental building blocks when creating non simulated crowds. This will give you the necessary skills to start building your own crowd tools in Houdini.

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Houdini Snake Lava Monster Project
Posted in CG Course

Houdini Snake Lava Monster Project

In this FX mania tutorial we are going to see how to achieve this Lava Monster shot, from an empty Scene to Final Comp.

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100-Chapter Intro to Creating Cute 3D Characters in Blender
Posted in CG Course

100-Chapter Intro to Creating Cute 3D Characters in Blender

From character modeling to rendering and animation, Blender course that is fun and easy to complete.

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Bipedal Creature Texturing
Posted in CG Course

Bipedal Creature Texturing

This course is designed for artists looking to strengthen their approach to production-ready creature texturing, from early reference analysis and planning through to structured exports and handoff.

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Fundamentals of Pixel Art
Posted in CG Course Graphic Design

Fundamentals of Pixel Art

This course is set to teach you the fundamentals of pixel art, from learning the different terms to setting up Photoshop to work specifically for pixel art. We will go through the pixel specific terms such as anti-aliasing, dithering, pillow shading, and outlining, to help better understand pixel art.

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The Ultimate Explosions Workshop
Posted in CG Course

The Ultimate Explosions Workshop

In this workshop, Urban Bradesko will explore the journey of creating explosions in Houdini.

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Substance Painter Master Course
Posted in CG Course

Substance Painter Master Course

Welcome to Your Gateway to 3D Texturing Excellence. Dive into the Art of Substance Painter with our Master’s Course.

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Python For Production
Posted in CG Course

Python For Production

This course covers Python workflows from computer architecture basics to advanced topics.

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Mastering Ocean Simulations in Houdini
Posted in CG Course

Mastering Ocean Simulations in Houdini

Ocean simulations are incredibly complex and technical tasks which require years of trial and error, thousands of hours of simulations, and more than a few pints of rum to master.

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Blender VFX Course: Learn 3D Visual Effects
Posted in Animation CG Course

Blender VFX Course: Learn 3D Visual Effects

Master the workflow for adding photoreal CGI into live-action footage with Blender!

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Master Believable Body Mechanics
Posted in Animation CG Course

Master Believable Body Mechanics

Transform your animation, in just twelve weeks, by learning the secrets of professional quality body mechanics in Blender.

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Complete Game Art Course
Posted in CG Course

Complete Game Art Course

Learn 3D Game Art With Real, Production-Proven Workflows. Model, UV, bake, texture, light, and present finished assets using the same techniques I use in studio today. Clear, structured, workflow-first training — beginner friendly, no follow-along clicking.

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Tornado FX in Houdini
Posted in CG Course

Tornado FX in Houdini

In these lessons, we will create several different types of tornadoes. From small dust to huge deadly ones. And at the and, play with the fire. We will learn how to use manually created forces.

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Complete Blender 5.0 Modeling to Unreal Engine 5.7 Pipeline
Posted in CG Course Unreal Engine

Complete Blender 5.0 Modeling to Unreal Engine 5.7 Pipeline

We are going to create a Triple A Game Asset and bring it to life in Unreal Engine 5

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Creation of Characters with ZBrush and Cinema 4D
Posted in CG Course

Creation of Characters with ZBrush and Cinema 4D

3D designer specialized in designing characters, Zigor Samaniego has created an authentic universe of adorable 3D characters in which shapes, colors, and textures reign. This army of creations, which he publishes regularly on social media and has modeled with ZBrush and Cinema4D, has won over clients such as Prada, Maxon, Nickelodeon, and Nestlé.

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Creating a Character for Games: Vol. 2
Posted in CG Course

Creating a Character for Games: Vol. 2

This second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists’ expertise and refine their overall approach.

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Creating a Character for Games: Vol. 1
Posted in CG Course

Creating a Character for Games: Vol. 1

From Concept to Final Sculpt using ZBrush, Maya & Marvelous Designer with Omid Moradi. This comprehensive workshop covers the entire process of sculpting a 3D game character from scratch using industry-trusted techniques.

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The Fastest SkinCluster Export/Import
Posted in CG Course

The Fastest SkinCluster Export/Import

In this Training Series we’ll learn how to write a Maya Python Deformer Importer/Exporter that is 40 times faster and outputs a file 60 times smaller than the conventional workflow/code that’s used at some of the highest level VFX Studios.

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Environment Concept Art Foundations
Posted in CG Course

Environment Concept Art Foundations (Module 1-9)

Learn to build believable worlds from the ground up. This course takes you through the complete process of environment concept design—starting from foundational exercises like composition, color, and lighting studies, to creating cinematic final scenes ready for professional portfolios.

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