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Category: CG
Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.
ActionVFX – Introduction to ComfyUI for VFX
Use the #1 ToolVFX Pros Want to Learn, After 8 hours of training, you’ll be using ComfyUI as a tool in your existing pipeline.
Anime-Style VFX Production in Blender
In this course, the workflow for creating animations will be explained step by step, placing special emphasis on how to add effects, with explanations given in simple terms so even Blender beginners will be able to easily grasp the workflow of 3D visual production.
Introduction to CG Tools and Techniques 1001
This on-demand course will introduce some of the primary applications used in the VFX, animation and games industry.
Modelling Fundamentals 1001
Through practical hands-on learning, we’ll cover a wide range of topics covering the asset modelling process to create a photoreal, pipeline-ready model.
Modeling Beautiful and Lifelike Female Characters
Do you feel like your best efforts always lack a little something special? Then let Ed Pantera’s aesthetic modeling skills help you fill in those gaps. Don’t miss this exclusive look into Ed Pantera’s unrivaled expertise, from his approach to the female anatomy and how to create natural-looking characters to the secrets to creating appealing characters with the right vibe,
Introduction to Maya 1001
In this course, we’ll introduce you to Autodesk Maya, so you are confident using the application as you progress into different aspects of the 3D pipeline.
Cinematic Matte Painting Techniques
This workshop is designed for artists with a basic understanding of Photoshop, Nuke, and Blender, as well as for those who already have the technical skills but want to elevate their work to a cinematic, production-quality level. Artists will gain a clear understanding of a matte-painting workflow, including how to prepare for a project, how to gather resources, and how to implement industry-standard methods.
Practical Lighting for Production
Explore the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software, Maya, Arnold, and Nuke. This intermediate-level workshop, led by Graham Cunningham, is designed for anyone interested in full-CG lighting workflows.
CG and VFX Overview 1001
This on-demand foundation level course will give you an overview of the different stages of a CG and VFX production pipeline, and outline what artists and technicians do at each stage in today’s global filmmaking industry.
Modern Miniature Effects Part 4: Octopus Assembly & Final Shoot
Complete your journey into modern miniature effects with creative director and master FX artist Fon Davis (Star Wars franchise, Guardians of the Galaxy, Interstellar).
Modern Miniature Effects Part 3: Ship Assembly, Paint & Weathering
Explore the art, technology, and practical know-how behind modern miniature effects with industry experts Fon Davis (Star Wars franchise, Guardians of the Galaxy, Interstellar) and James A. Powell (Monster City Studios).
Modern Miniature Effects Part 2: 3D Printing, Laser Cutting & Fiberglass Lay-Up
Continue your journey into the art, technology, and business of modern miniature effects with industry pros Fon Davis (Star Wars franchise, Guardians of the Galaxy, Interstellar) and James A. Powell (Monster City Studios).
















