Category: CG

Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.

Stop Motion Animation Part 3: Camera, Lighting & Software
Posted in CG Course

Stop Motion Animation Part 2: Set Design & Construction

In PART TWO of their 4-Part Stop Motion Animation course series, the Chiodo Bros., Stephen, Charlie & Edward (TEAM AMERICA, ELF, KILLER KLOWNS FROM OUTERSPACE) teach you how to build a working stop motion set for your frame-by-frame filmmaking projects.

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Stop Motion Animation Part 1: Puppet Creation
Posted in CG Course

Stop Motion Animation Part 1: Puppet Creation

In PART 1 of their 4-part Stop Motion Animation course series, the Chiodo Bros. (TEAM AMERICA, KILLER CLOWNS FROM OUTERSPACE, ELF) teach you to build a puppet perfect for frame-by-frame filmmaking.

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VFX for Miniatures Part 3: Storm FX, Simulation, Color Finishing & Final Comp
Posted in CG Course

VFX for Miniatures Part 3: Storm FX, Simulation, Color Finishing & Final Comp

In Part 3, they’ll show you how to bring every element together through compositing, lighting, adding effects, and color finishing

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VFX for Miniatures Part 2: Assembling Elements for the Digital Environment
Posted in CG Course

VFX for Miniatures Part 2: Assembling Elements for the Digital Environment

Continue your journey from practical to digital with VFX artists Setareh Samandari (Vertical, Dark Asset) and Habib Zargarpour (Twister, The Perfect Storm) in Part 2 of this 3-part series.

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VFX for Miniatures Part 1: Keying, Tracking & Rotoscoping
Posted in CG Course

VFX for Miniatures Part 1: Keying, Tracking & Rotoscoping

Bring your practical miniature effects into the digital realm with visual effects artist Setareh Samandari (Vertical, Dark Asset).

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Stylized Game Asset Course. Blender & Substance Painter 2026
Posted in CG Course

Stylized Game Asset Course. Blender & Substance Painter 2026

Learn to make a Stylized Axe, Game-Ready workflow in Blender and Substance Painter, Modeling, sculpting and texturing.

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Architectural Design for Games using Blender & UE5
Posted in CG Course Unreal Engine

Architectural Design for Games using Blender & UE5

Learn how to use Blender and Unreal Engine 5 to craft a Victorian-style architectural game environment design using a professional workflow. Environment Artist Joshua Haun shares how to take design elements from Victorian history and bring them into the digital realm, allowing game players to immerse themselves in the game world.

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Master Sculpting Heads - 3D Blender Course
Posted in CG Course

Master Sculpting Heads – 3D Blender Course

Sculpting can be a challenging and complex subject to tackle, yet it is one of the most satisfying skill to have ❤️‍🔥. It is an amazing skill to learn, and with this course, it will be possible for you to start mastering sculpting heads in Blender, both male and female ✍️👨👩!

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Procedural Workflows for Games using Houdini
Posted in CG Course

Procedural Workflows for Games using Houdini

The goal of this 4-hour workshop is to walk artists through the entire environment creation process, using artist-friendly workflows in Houdini. Giovani guides mid-level artists who already have some basic experience with Houdini in getting started with using the software as part of a creative pipeline.

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Creating a Sci-Fi Hallway in Unreal Engine 5
Posted in CG Course Unreal Engine

Creating a Sci-Fi Hallway in Unreal Engine 5

Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens

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Unreal to Nuke Masterclass
Posted in CG Course

Unreal to Nuke Masterclass

Unlock the Secrets to Hollywood VFX in One Day! Learn how to create Mind-Blowing VFX from an Industry Pro

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Introduction to Modeling Cel-Shaded Characters in Blender
Posted in CG Course

Introduction to Modeling Cel-Shaded Characters in Blender

In this class, CG designer wogli, who works across various genres ranging from animation and promotional videos to movies, shares his character modeling expertise by bringing together “cel-shaded styles” and “Blender,” starting from the basics.

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Blender 3D Character Styling and Direction with 160 Practical Examples
Posted in CG Course

Blender 3D Character Styling and Direction with 160 Practical Examples

From hip to adorable — craft your very own precious Blender stylized characters. Master it all with Minjeong Shin’s expert skills, right now!

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Creating Cute 3D Models in Blender
Posted in CG Course

Creating Cute 3D Models in Blender

You will learn everything starting from gathering references, blocking out, 3D modeling simple to complex shapes, texturing using shading nodes, lighting, and rendering.

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Blender VFX: Mastering Particle Effects Vol.1
Posted in CG Course

Blender VFX: Mastering Particle Effects Vol.1

Master the particle system: natural effects, fluid simulation, and other effects.

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Let's make cool and cute abstract CG using the free software “Blender”!
Posted in CG Course

Let’s make cool and cute abstract CG using the free software “Blender”!

Are you worried if you can create something that actually exists, but don’t know how to make abstract CG or how to charm it?

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Blender Robot Creation for Beginners
Posted in CG Course

Blender Robot Creation for Beginners

Create your first 3D robot in Blender, step by step.

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Generative AI for VFX with ComfyUI & InvokeAI
Posted in CG Course

Generative AI for VFX with ComfyUI & InvokeAI

This course offers VFX and visualization artists a deep and thorough understanding of the Stable Diffusion generative process by using the two most versatile node-based SD applications: ComfyUI and Invoke AI.

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Bipedal Modeling for Production
Posted in CG Course

Bipedal Modeling for Production

This course covers the practical steps required to transform a base mesh into a fully realized biped creature, with an emphasis on clean topology, displacement workflows, and review-ready presentation.

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Zbrush Advance Creature Sculpting for Production: From Intermediate
Posted in CG Course

Zbrush Advance Creature Sculpting for Production: From Intermediate

In this course, we will begin with a base mesh and sculpt the creature’s overall form. We will then block out the creature’s assets and any cloth elements. Following this, we will refine the design, making minor concept adjustments as needed, and proceed to develop the high-poly sculpt.

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Preparing sculpts for 3d printing
Posted in CG Course

Preparing sculpts for 3d printing

In this tutorial, I will be showing you the process of preparing my digital sculptures for 3D printing. We will go over splitting the figure into keyable parts while keeping in mind two important aspects: getting a clean print and ease of paint.

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Blender for 3D Printing - Learn All Blender Tools (201)
Posted in CG Course

Blender for 3D Printing – Learn All Blender Tools (201)

Make 3D printed tools, while learning all the Blender tools. (2023)

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Blender 5 Project Based Bootcamp: 40+ Hands On Mini Projects
Posted in CG Course

Blender 5 Project Based Bootcamp: 40+ Hands On Mini Projects

Master Blender 5 by Building Multiple 3D Projects. Learn 3D Modeling, Animation, Materials, Physics Simulations and More

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Introduction to Houdini: Fluids
Posted in CG Course

Introduction to Houdini: Fluids

David Silberbauer teaches how to create a simple fluid-interaction shot of sharks in an ocean in this new 4.5-hour workshop. He begins with warm-up exercises that show how to set up simple fluid scenes using Houdini’s built-in shelf tools. These introductory lessons offer a fun way for aspiring Houdini artists to become familiar with FLIP fluids and understand the differences between DOP and SOP setups.

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Animating Characters for Feature Films
Posted in CG Course

Animating Characters for Feature Films

This 4-hour Maya workshop covers how to achieve natural performances infused with as much personality, character specificity, and entertainment as possible. Senior Animator at Walt Disney, Alissar Kobeissi, explains what makes an animated character’s performance unique and original, and how artists can bring parts of themselves into their animations.

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Game Destruction in Unreal Engine: From Theory to Mastery
Posted in CG Course

Game Destruction in Unreal Engine: From Theory to Mastery

We all love to blow sh!t up. Name your favorite video game (we’ll wait). Probably a decent amount of explosions and destruction in that one, yes? Well, what if there was a workshop that not only allowed you to blow sh!t up, but it put YOU in the drivers seat and taught you how to art-direct those very explosions and destruction elements? Well, there is, and it’s taught by our very own Grayson Cotrell.

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Master Cinematic Storytelling in Blender
Posted in CG Course

Master Cinematic Storytelling in Blender

This course reveals the key principles and techniques of cinematic storytelling, as well as provides practical tools and 3D scenes that will become your building blocks, allowing you to immediately focus on directing and creating your own stories in 3D.

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Turn your imagination into reality! 3D background design starting with Blende
Posted in CG Course

Turn your imagination into reality! 3D background design starting with Blender

Are you new to Blender and worried about whether you can follow the instructions? I will explain everything in detail so that even beginners can easily follow the example.

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Cinematic Clouds & Asteroid CG Deep Compositing Chapter Two
Posted in CG Course

Cinematic Clouds & Asteroid CG Deep Compositing Chapter Two

This is the second part of the Cinematic Clouds and Asteroids tutorial series, developed in collaboration with Gleaces Juvilian. In the first part, we explored how to create the scene in Houdini and handle rendering. In this tutorial, we will take the raw renders from Houdini and finalize the look development in compositing using deep data

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Cinematic Clouds & Asteroids Houdini Course Chapter One
Posted in CG Course

Cinematic Clouds & Asteroids Houdini Course Chapter One

In this course we will learn to create a cloud scape scene with Asteroids falling over it. This is the Houdini part of the course. There is also Part 2, which will cover the compositing part of it. This course is designed for ultimate beginners.

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Exploring Houdini Height Fields: Create Realistic Terrains
Posted in CG Course

Exploring Houdini Height Fields: Create Realistic Terrains

This comprehensive course offers a deep dive into Houdini’s Height Field tools, enabling learners to create sophisticated terrains for various applications. Whether you’re aiming to enhance environments for games, architecture, or digital art, this course equips you with the necessary skills to model detailed terrains.

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