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Category: CG
Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.
Stylized Game Art: Character Sculpting for Video Games
In this foundational course, we will be learning the fundamentals of Character Sculpting!! | Modern Nextgen Fundamental Workflow Development: Thor Overwatch Style with Zbrush.
Diptorial – Quantum Shield, Eternal Ascent C4D Breakdown by Calars
The key to this project was to create a shield around the character when the drone attacked, blocking the attack. To achieve this look, I tried different RNDs such as Houdini, Pyro, etc. and ended up creating the effect of the quantum shield in C4D, working on the effects and smoke when the attack was blocked in EmberGen, and compositing in AE.
Learn Houdini – Volume 3 – Making Things Move With Nodes and Code
In this volume, we are going to make things move with nodes and code. (A lot of code, so buckle up!) In particular, we are going to do a lot of work with particle systems, both the built-in one in Houdini (POPS), and our own particle system that we will write from scratch! We’ll cover how particle systems work, how to influence and control them, and how to get around some common problems that can make or break a simulation.
Learn Houdini – Volume 2
Welcome to Volume 2 of Adams Learn Houdini Tutorial series. After covering the basics of the Houdini interface and general concepts in Volume 1, we are now ready to dive into some more complex setups. In this volume, we are going to go through three great examples, ranging from easy to hard, to add to your Houdini learning.
Learn Houdini – Volume 1
This volume of the course is not an extensive introduction to all things Houdini, but it is the foundational level that will help get you started with the program and on to the more complicated aspects of the software. And, it’s a prerequisite for future planned volumes.
Ultimate Weapon Tutorial 2 – The Complete Hard-Surface Masterclass
80+ hours. Full AR-15 weapon system. Complete AAA pipeline from first primitive to final 4K Texture exports and render.
Learn Houdini – Volume 4 – Intro to USD/Solaris
Learn Houdini Volume 4 is a relaxed and highly informative introduction to one of the most mystifying parts of Houdini – USD and Solaris. The future of rendering in Houdini is Karma. USD is the backbone of Karma, and if you want to truly understand how to render and prepare your assets for rendering in Houdini, there simly is no escaping USD.
Rebelway – Advanced Lighting in Houdini
This course is an advanced, production-oriented lighting and look-development program inside Solaris/Karma, built around taking a full CG shot from assets → layout → FX → lighting → rendering → compositing.
Fastcampus – Stylish Brand Film Direction and Techniques Completed with C4D by Cosmic Ray
This course reveals the full process of creating high-quality brand films, from planning to final production. You’ll learn how to transform a brand’s identity into a compelling visual story using professional directing techniques and real project workflows.
Stylized Action in Blender: Crafting a Bold Cel-Shaded Look
3D Artist Nanigashi is known for creating powerful fight and action scenes through skillful control of speed. In this class, you will explore the stages of creating action scenes, learning how to make cel-like animations in Blender, from the basics to application skills, step by step.
A Beginner’s Guide to Creating AAA-Level Textures in Substance Painter
Substance Painter is a go-to tool in the 3D industry, including games and film, for its ability to create lifelike, realistic textures. However, countless beginners have struggled to find a class that goes beyond the basics and have resorted to studying independently. What they really needed was a comprehensive class.
Mastering Fire FX in Houdini
Learn how to master Hollywood quality fire effects using Houdini, Karma XPU and Nuke.
















