Category: CG

Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.

Modeling Beautiful and Lifelike Female Characters
Posted in CG Course

Modeling Beautiful and Lifelike Female Characters

The course walks through the practical workflow used in the game industry to create highly realistic and aesthetically pleasing 3D female characters.

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Look Dev 4: PBR Texturing
Posted in CG Course

CGCiruit – Look Dev 4: PBR Texturing

This course is an intermediate introduction on how to do texturing for an asset using a PBR approach inside Substance Painter.

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Blenderbros - Ultimate guide to Plasticity
Posted in CG Course

Blenderbros – Ultimate guide to Plasticity

Plasticity is a brand new 3D modeling software, and this is the first high-level training program for it. You’ll learn our entire Plasticity workflow, A-Z, in the next 12 hours – even if you’ve never touched the software before.

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WorldBuilders - Tactical Hard Surface Weapon Design
Posted in CG Course

WorldBuilders – Tactical Hard Surface Weapon Design

Design the weapons of the future. In this course, you’ll learn how to create professional hard surface weapon designs for games, film, and concept art portfolios.

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Create A Character with Classical Oil Painting Texture: Wulan
Posted in CG Course

Create A Character with Classical Oil Painting Texture: Wulan

Practitioners in the movie and TV and game art industry who know the basic of 3D software and fine art, or any one who wants to improve their skills of making high-precision models and material rendering

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How to Design Realistic Mechs in Blender
Posted in CG Course

How to Design Realistic Mechs in Blender

From basic shapes to finished mechs. Learn how to design and build believable sci-fi mechs from scratch

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Modeling A Game Asset Castle In Blender
Posted in CG Course

Modeling A Game Asset Castle In Blender

This is an extensive video guide for those who want to learn ins and outs of Modeling in blender to create any stylized house or castle and as well low-poly assets for games.

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Easily create AAA-quality in-game & cinematic animations without equipment or filming
Posted in CG Course

Easily create AAA-quality in-game & cinematic animations without equipment or filming

In-game & cinematic game animation with the latest Unreal Engine! Learn the detailed workflows that maximize the benefits of Maya and Unreal, and complete the hands-on attention of the Idle motion and game battle scene. A game animation complete with unique motion capture skills, we will tell you about Owen Kim’s class now.

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Blender for Advertising Masterclass
Posted in CG Course

Blender for Advertising Masterclass

creates and promotions for social media and tv with blelnder

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Procedural Thinking / Blender 3D - Small Steps To Big Ideas
Posted in CG Course

Procedural Thinking / Blender 3D – Small Steps To Big Ideas

This course is all about creating simple, everyday 3D objects-but procedurally, using Geometry Nodes in Blender. You’ll learn not only how to build versatile, adaptable assets but also how to naturally integrate procedural thinking into your workflow. From modeling and shading to UV mapping and generating optimized assets entirely within Geometry Nodes, you’ll discover practical ways to streamline repetitive tasks, make more reusable assets for faster future workflows, and unlock new possibilities with proceduralism.

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Blender Character Sculpting Masterclass with an Industry Professional
Posted in CG Course

Blender Character Sculpting Masterclass with an Industry Professional

Get yourself on the path to becoming a pro sculptor with industry insights from an insider

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The Blender Guru Academy Beginners Course
Posted in CG Course
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The Blender Guru Academy Beginners Course

If you know the basics of Blender, but want to learn how to think like a 3D artist – this is the course for you. Join the course to learn hundreds of tools and techniques that will help you create what you desire using Blender.

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FXPHD - Hard Surface and Creature Texturing
Posted in CG Course

FXPHD – Hard Surface and Creature Texturing

Centred on real-world production workflows, this course demonstrates how to construct modular, node-based texturing setups in Mari for hard surface and organic models, equipping artists with advanced techniques to improve consistency, adaptability, and pipeline integration. Covering the entire process from reference gathering and planning through to export and lookdev handoff, it’s a practical guide to building textures that meet the demands of modern VFX pipelines.

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ZERO to HERO - Blender 5 Beginner course
Posted in CG Course

ZERO to HERO – Blender 5 Beginner course

Go from absolute beginner to 3D character artist in Blender

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Blender 3D to 2D: A Complete Tutorial of Classic Case Studies – Anime-Style Church Scene
Posted in CG Course

Blender 3D to 2D: A Complete Tutorial of Classic Case Studies – Anime-Style Church Scene

This course primarily focuses on building anime-style scenes. Students will learn how to find relevant reference resources from the initial stages, and how to create models, textures, materials, layouts, lighting, rendering, and compositing to ultimately complete a unique anime-style scene.

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Stylized Game Art: Character Sculpting for Video Games
Posted in CG Course

Stylized Game Art: Character Sculpting for Video Games

In this foundational course, we will be learning the fundamentals of Character Sculpting!! | Modern Nextgen Fundamental Workflow Development: Thor Overwatch Style with Zbrush.

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Diptorial – Quantum Shield, Eternal Ascent C4D Breakdown by Calars
Posted in Animation CG Course

Diptorial – Quantum Shield, Eternal Ascent C4D Breakdown by Calars

The key to this project was to create a shield around the character when the drone attacked, blocking the attack. To achieve this look, I tried different RNDs such as Houdini, Pyro, etc. and ended up creating the effect of the quantum shield in C4D, working on the effects and smoke when the attack was blocked in EmberGen, and compositing in AE.

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Learn Houdini – Volume 3 - Making Things Move With Nodes and Code
Posted in CG Course

Learn Houdini – Volume 3 – Making Things Move With Nodes and Code

In this volume, we are going to make things move with nodes and code. (A lot of code, so buckle up!) In particular, we are going to do a lot of work with particle systems, both the built-in one in Houdini (POPS), and our own particle system that we will write from scratch! We’ll cover how particle systems work, how to influence and control them, and how to get around some common problems that can make or break a simulation.

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Learn Houdini – Volume 2
Posted in CG Course

Learn Houdini – Volume 2

Welcome to Volume 2 of Adams Learn Houdini Tutorial series. After covering the basics of the Houdini interface and general concepts in Volume 1, we are now ready to dive into some more complex setups. In this volume, we are going to go through three great examples, ranging from easy to hard, to add to your Houdini learning.

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Learn Houdini – Volume 1
Posted in CG Course

Learn Houdini – Volume 1

This volume of the course is not an extensive introduction to all things Houdini, but it is the foundational level that will help get you started with the program and on to the more complicated aspects of the software. And, it’s a prerequisite for future planned volumes.

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Ultimate Weapon Tutorial 2 - The Complete Hard-Surface Masterclass
Posted in CG Course

Ultimate Weapon Tutorial 2 – The Complete Hard-Surface Masterclass

80+ hours. Full AR-15 weapon system. Complete AAA pipeline from first primitive to final 4K Texture exports and render.

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Learn Houdini - Volume 4 - Intro to USD/Solaris
Posted in CG Course

Learn Houdini – Volume 4 – Intro to USD/Solaris

Learn Houdini Volume 4 is a relaxed and highly informative introduction to one of the most mystifying parts of Houdini – USD and Solaris. The future of rendering in Houdini is Karma. USD is the backbone of Karma, and if you want to truly understand how to render and prepare your assets for rendering in Houdini, there simly is no escaping USD.

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Rebelway – Advanced Lighting in Houdini
Posted in CG Course

Rebelway – Advanced Lighting in Houdini

This course is an advanced, production-oriented lighting and look-development program inside Solaris/Karma, built around taking a full CG shot from assets → layout → FX → lighting → rendering → compositing.

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Fastcampus – Stylish Brand Film Direction and Techniques Completed with C4D by Cosmic Ray
Posted in CG Course

Fastcampus – Stylish Brand Film Direction and Techniques Completed with C4D by Cosmic Ray

This course reveals the full process of creating high-quality brand films, from planning to final production. You’ll learn how to transform a brand’s identity into a compelling visual story using professional directing techniques and real project workflows.

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Stylized Action in Blender: Crafting a Bold Cel-Shaded Look
Posted in CG Course

Stylized Action in Blender: Crafting a Bold Cel-Shaded Look

3D Artist Nanigashi is known for creating powerful fight and action scenes through skillful control of speed. In this class, you will explore the stages of creating action scenes, learning how to make cel-like animations in Blender, from the basics to application skills, step by step.

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A Beginner’s Guide to Creating AAA-Level Textures in Substance Painter
Posted in CG Course

A Beginner’s Guide to Creating AAA-Level Textures in Substance Painter

Substance Painter is a go-to tool in the 3D industry, including games and film, for its ability to create lifelike, realistic textures. However, countless beginners have struggled to find a class that goes beyond the basics and have resorted to studying independently. What they really needed was a comprehensive class.

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Mastering Fire FX in Houdini
Posted in CG Course

Mastering Fire FX in Houdini

Learn how to master Hollywood quality fire effects using Houdini, Karma XPU and Nuke.

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Blender Studio – Anglerfish
Posted in CG Course

Blender Studio – Anglerfish

Follow Andy Goralczyk during the making of this fantastical creature from sculpting to final render in Eevee.

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Blender for Beginners & Blender Flashbang Grenade Tutorial - Tip Jar Edition
Posted in CG Course

Blender for Beginners & Blender Flashbang Grenade Tutorial – Tip Jar Edition

A 2 hour introduction course as well as another 2 hour – creating a flashbang – course. In total over 4 hours worth of Blender beginners tutorials as well as half an hour worth of making bakes, textures and renders in Marmoset Toolbag 4!

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HS-217: Noise
Posted in CG Course

HS-217: Noise

At the end of this course, you should have a better understanding of how to create more visually interesting noises in VOPs and VEX.

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Advanced Sci-Fi Stylized Character Art Course - Part 02 - Game-Ready
Posted in CG Course

Advanced Sci-Fi Stylized Character Art Course – Part 02 – Game-Ready

Learn how a professional character artist works when creating characters for games. You’ll learn techniques like Remeshing the high poly character we created in Part1 (You can find it in our store) – UV Unwrapping, Baking, Texturing, Rigging & Posing, and making final renders.

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Advanced Sci-Fi Stylized Character Art Course - Part 01 - High-Poly
Posted in CG Course

Advanced Sci-Fi Stylized Character Art Course – Part 01 – High-Poly

Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth sculpting, Hard Surface Sculpting, High poly creation & detailing, and much more all inside of Zbrush.

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