Category: CG

Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.

Transforming Mech Design in Photoshop and Blender
Posted in CG Course Graphic Design

Transforming Mech Design in Photoshop and Blender

This self-taught masterclass focuses on designing transforming mecha characters using a professional concept art workflow. Taught by concept artist Kevin Koesnodihardjo (DreamWorks Animation, Phinyx Studio), the course shows how to develop complex mechanical designs from sketches to final presentation using both 2D and 3D tools.

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Master Qwen_Image Edit
Posted in AI CG Course

Master Qwen_Image Edit

designed for architects, designers, and archviz professionals. Learn powerful techniques for sketch-to-render, relighting, people integration, furniture placement, and multi-camera scene generation and more.

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Stylized Japanese Environments In Blender 5 | Full Japanese Street Scene Course
Posted in CG Course

Stylized Japanese Environments In Blender 5 | Full Japanese Street Scene Course

A full guided environment project by Rosefield for 3D Tudor, built for artists who want one coherent Blender workflow from first blockout to final render.

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Cinematic Anime-Style CG Animation Full Pipeline Production Training
Posted in CG Course

Cinematic Anime-Style CG Animation Full Pipeline Production Training

A film-quality CG animation solution designed to provide a complete end-to-end learning experience for modern 2D CG production. It focuses on both technical skills and creative development, helping learners build professional-level animation projects using industry-standard tools.

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CGMA - Mechanical Rigging
Posted in CG Course

CGMA – Mechanical Rigging

An 8-week course exploring the various mechanical rigging challenges in Maya and putting it all together in a final project

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Everything I learnt about Environment Art - Part 1- Planning & Blockout
Posted in CG Course

Everything I learnt about Environment Art – Part 1- Planning & Blockout

This is the first part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice. It is split into a chapter-based format. Version 1 includes chapters 1 and 2 and is available to purchase separately or as part of a reduced bundle.

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A realistic single picture complete with screen composition and Blender
Posted in CG Course Graphic Design

A realistic single picture complete with screen composition and Blender

In this course, you will learn to create illustrations that realistically convey temperature and emotions using the 3D graphics tool “Blender” and three elements of screen composition.

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Blender 3D for VTubers: Create Your First Virtual Avatar
Posted in CG Course

Blender 3D for VTubers: Create Your First Virtual Avatar

A comprehensive software guide for those dreaming of becoming a VTuber! Master all the essential tools, from Blender to Vroid Studio and VRChat, in one go.

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Sketching in Blender with Azusa Tojo
Posted in CG Course

Sketching in Blender with Azusa Tojo

As a freelancer, Azusa has collaborated with prestigious clients, including Nexus Studio, Netflix, Flying Bark, Titmouse, West Studio, Keytales, Wachajack, and more. It was at ILM that she discovered Blender, a tool she now uses extensively for her personal projects. She appreciates Blender’s simplicity and the speed it offers, enabling her to work without the constraints of a typical clean 3D workflow.

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Patreon - MotionPunk
Posted in CG Course

Patreon – MotionPunk

I’m obsessed with motion design. I live and breathe for styleframes, experimental visuals, and pushing pixels with purpose. I am self-taught, and I’ve grown up through the online motion design community. I want to give back and share what I’ve learned along the way.

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V-Ray Exterior Destruction Scene
Posted in CG Course

V-Ray Exterior Destruction Scene

Master high-end environment creation, shader blending, and multi-pass compositing in this epic V-Ray workflow. This course is your complete guide to building a realistic, post-apocalyptic exterior, covering everything from high-density scene assembly to final multi-pass rendering. You’ll create a richly detailed cinematic environment inspired by one of the most iconic video games of all time, and finish with a polished composite in Nuke that’s ready for your reel.

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ZBrush toon-style character modeling that showcases artistic flair
Posted in CG Course

ZBrush toon-style character modeling that showcases artistic flair

Are you interested in the production know-how unique to world-class designers who create artistically-toned characters that combine commerciality and artistry?

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Master Creating Low Poly AK 47 Alpha in Blender and Substance 3D Painter | Fully Narrated
Posted in CG Course

Master Creating Low Poly AK 47 Alpha in Blender and Substance 3D Painter | Fully Narrated

If you have ever wondered how to produce a high-quality “Low Poly Game Ready” Rifle weapon in high-end games like “Call of Duty “, During in this +38 hour Fully narrated in depth course you will learn how to build a Low Poly Game Ready AK47 Alpha Series from scratch in Blender ,Texturing with Substance 3D Painter and render it in Marmoset Toolbag 4 also you will learn how to render in blender with EEVEE and Cycles

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ActionVFX - Introduction to ComfyUI for VFX
Posted in CG Course

ActionVFX – Introduction to ComfyUI for VFX

Use the #1 ToolVFX Pros Want to Learn, After 8 hours of training, you’ll be using ComfyUI as a tool in your existing pipeline.

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Anime-Style VFX Production in Blender
Posted in Animation CG Course

Anime-Style VFX Production in Blender

In this course, the workflow for creating animations will be explained step by step, placing special emphasis on how to add effects, with explanations given in simple terms so even Blender beginners will be able to easily grasp the workflow of 3D visual production.

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Introduction to CG Tools and Techniques 1001
Posted in CG Course

Introduction to CG Tools and Techniques 1001

This on-demand course will introduce some of the primary applications used in the VFX, animation and games industry.

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Modelling Fundamentals 1001
Posted in CG Course

Modelling Fundamentals 1001

Through practical hands-on learning, we’ll cover a wide range of topics covering the asset modelling process to create a photoreal, pipeline-ready model.

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Modeling Beautiful and Lifelike Female Characters
Posted in CG Course

Modeling Beautiful and Lifelike Female Characters

Do you feel like your best efforts always lack a little something special? Then let Ed Pantera’s aesthetic modeling skills help you fill in those gaps. Don’t miss this exclusive look into Ed Pantera’s unrivaled expertise, from his approach to the female anatomy and how to create natural-looking characters to the secrets to creating appealing characters with the right vibe,

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Introduction to Maya 1001
Posted in CG Course

Introduction to Maya 1001

In this course, we’ll introduce you to Autodesk Maya, so you are confident using the application as you progress into different aspects of the 3D pipeline.

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Cinematic Matte Painting Techniques
Posted in CG Course

Cinematic Matte Painting Techniques

This workshop is designed for artists with a basic understanding of Photoshop, Nuke, and Blender, as well as for those who already have the technical skills but want to elevate their work to a cinematic, production-quality level. Artists will gain a clear understanding of a matte-painting workflow, including how to prepare for a project, how to gather resources, and how to implement industry-standard methods.

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Practical Lighting for Production
Posted in CG Course

Practical Lighting for Production

Explore the complete process of lighting and compositing a shot to match a movie reference, using industry-standard software, Maya, Arnold, and Nuke. This intermediate-level workshop, led by Graham Cunningham, is designed for anyone interested in full-CG lighting workflows.

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CG and VFX Overview 1001
Posted in CG Course

CG and VFX Overview 1001

This on-demand foundation level course will give you an overview of the different stages of a CG and VFX production pipeline, and outline what artists and technicians do at each stage in today’s global filmmaking industry.

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Modern Miniature Effects Part 4: Octopus Assembly & Final Shoot
Posted in CG Course

Modern Miniature Effects Part 4: Octopus Assembly & Final Shoot

Complete your journey into modern miniature effects with creative director and master FX artist Fon Davis (Star Wars franchise, Guardians of the Galaxy, Interstellar).

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Modern Miniature Effects Part 3: Ship Assembly, Paint & Weathering
Posted in CG Course

Modern Miniature Effects Part 3: Ship Assembly, Paint & Weathering

Explore the art, technology, and practical know-how behind modern miniature effects with industry experts Fon Davis (Star Wars franchise, Guardians of the Galaxy, Interstellar) and James A. Powell (Monster City Studios).

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Modern Miniature Effects Part 2: 3D Printing, Laser Cutting & Fiberglass Lay-Up
Posted in CG Course

Modern Miniature Effects Part 2: 3D Printing, Laser Cutting & Fiberglass Lay-Up

Continue your journey into the art, technology, and business of modern miniature effects with industry pros Fon Davis (Star Wars franchise, Guardians of the Galaxy, Interstellar) and James A. Powell (Monster City Studios).

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Modern Miniature Effects Part 1: Project Planning & Acquiring 3D Models
Posted in CG Course

Modern Miniature Effects Part 1: Project Planning & Acquiring 3D Models

Discover the art, technology, and business of modern miniature effects with renowned FX artist and creative director Fon Davis (Star Wars franchise, Guardians of the Galaxy, Interstellar).

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Stop Motion Animation Part 4: Puppet Animation Techniques
Posted in CG Course

Stop Motion Animation Part 4: Puppet Animation Techniques

In PART FOUR of their 4-Part Stop Motion Animation course series, The Chiodo Bros. (TEAM AMERICA, KILLER KLOWNS FROM OUTERSPACE, ELF) will teach you to animate your stop motion puppet for the camera.

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Stop Motion Animation Part 3: Camera, Lighting & Software
Posted in CG Course

Stop Motion Animation Part 3: Camera, Lighting & Software

In PART THREE of their 4-Part Stop Motion Animation course series, it’s “Lights, Camera… ACTION!” as the The Chiodo Bros.

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Stop Motion Animation Part 3: Camera, Lighting & Software
Posted in CG Course

Stop Motion Animation Part 2: Set Design & Construction

In PART TWO of their 4-Part Stop Motion Animation course series, the Chiodo Bros., Stephen, Charlie & Edward (TEAM AMERICA, ELF, KILLER KLOWNS FROM OUTERSPACE) teach you how to build a working stop motion set for your frame-by-frame filmmaking projects.

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Stop Motion Animation Part 1: Puppet Creation
Posted in CG Course

Stop Motion Animation Part 1: Puppet Creation

In PART 1 of their 4-part Stop Motion Animation course series, the Chiodo Bros. (TEAM AMERICA, KILLER CLOWNS FROM OUTERSPACE, ELF) teach you to build a puppet perfect for frame-by-frame filmmaking.

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VFX for Miniatures Part 3: Storm FX, Simulation, Color Finishing & Final Comp
Posted in CG Course

VFX for Miniatures Part 3: Storm FX, Simulation, Color Finishing & Final Comp

In Part 3, they’ll show you how to bring every element together through compositing, lighting, adding effects, and color finishing

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VFX for Miniatures Part 2: Assembling Elements for the Digital Environment
Posted in CG Course

VFX for Miniatures Part 2: Assembling Elements for the Digital Environment

Continue your journey from practical to digital with VFX artists Setareh Samandari (Vertical, Dark Asset) and Habib Zargarpour (Twister, The Perfect Storm) in Part 2 of this 3-part series.

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