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Category: CG
Master computer graphics skills with courses in 2D, 3D graphics, rendering techniques, and visual design.
Diptorial – Quantum Shield, Eternal Ascent C4D Breakdown by Calars
The key to this project was to create a shield around the character when the drone attacked, blocking the attack. To achieve this look, I tried different RNDs such as Houdini, Pyro, etc. and ended up creating the effect of the quantum shield in C4D, working on the effects and smoke when the attack was blocked in EmberGen, and compositing in AE.
Learn Houdini – Volume 3 – Making Things Move With Nodes and Code
In this volume, we are going to make things move with nodes and code. (A lot of code, so buckle up!) In particular, we are going to do a lot of work with particle systems, both the built-in one in Houdini (POPS), and our own particle system that we will write from scratch! We’ll cover how particle systems work, how to influence and control them, and how to get around some common problems that can make or break a simulation.
Learn Houdini – Volume 2
Welcome to Volume 2 of Adams Learn Houdini Tutorial series. After covering the basics of the Houdini interface and general concepts in Volume 1, we are now ready to dive into some more complex setups. In this volume, we are going to go through three great examples, ranging from easy to hard, to add to your Houdini learning.
Learn Houdini – Volume 1
This volume of the course is not an extensive introduction to all things Houdini, but it is the foundational level that will help get you started with the program and on to the more complicated aspects of the software. And, it’s a prerequisite for future planned volumes.
Ultimate Weapon Tutorial 2 – The Complete Hard-Surface Masterclass
80+ hours. Full AR-15 weapon system. Complete AAA pipeline from first primitive to final 4K Texture exports and render.
Learn Houdini – Volume 4 – Intro to USD/Solaris
Learn Houdini Volume 4 is a relaxed and highly informative introduction to one of the most mystifying parts of Houdini – USD and Solaris. The future of rendering in Houdini is Karma. USD is the backbone of Karma, and if you want to truly understand how to render and prepare your assets for rendering in Houdini, there simly is no escaping USD.
Rebelway – Advanced Lighting in Houdini
This course is an advanced, production-oriented lighting and look-development program inside Solaris/Karma, built around taking a full CG shot from assets → layout → FX → lighting → rendering → compositing.
Fastcampus – Stylish Brand Film Direction and Techniques Completed with C4D by Cosmic Ray
This course reveals the full process of creating high-quality brand films, from planning to final production. You’ll learn how to transform a brand’s identity into a compelling visual story using professional directing techniques and real project workflows.
Stylized Action in Blender: Crafting a Bold Cel-Shaded Look
3D Artist Nanigashi is known for creating powerful fight and action scenes through skillful control of speed. In this class, you will explore the stages of creating action scenes, learning how to make cel-like animations in Blender, from the basics to application skills, step by step.
A Beginner’s Guide to Creating AAA-Level Textures in Substance Painter
Substance Painter is a go-to tool in the 3D industry, including games and film, for its ability to create lifelike, realistic textures. However, countless beginners have struggled to find a class that goes beyond the basics and have resorted to studying independently. What they really needed was a comprehensive class.
Mastering Fire FX in Houdini
Learn how to master Hollywood quality fire effects using Houdini, Karma XPU and Nuke.
Blender Studio – Anglerfish
Follow Andy Goralczyk during the making of this fantastical creature from sculpting to final render in Eevee.
Blender for Beginners & Blender Flashbang Grenade Tutorial – Tip Jar Edition
A 2 hour introduction course as well as another 2 hour – creating a flashbang – course. In total over 4 hours worth of Blender beginners tutorials as well as half an hour worth of making bakes, textures and renders in Marmoset Toolbag 4!
HS-217: Noise
At the end of this course, you should have a better understanding of how to create more visually interesting noises in VOPs and VEX.
Advanced Sci-Fi Stylized Character Art Course – Part 02 – Game-Ready
Learn how a professional character artist works when creating characters for games. You’ll learn techniques like Remeshing the high poly character we created in Part1 (You can find it in our store) – UV Unwrapping, Baking, Texturing, Rigging & Posing, and making final renders.
Advanced Sci-Fi Stylized Character Art Course – Part 01 – High-Poly
Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth sculpting, Hard Surface Sculpting, High poly creation & detailing, and much more all inside of Zbrush.
Transforming Mech Design in Photoshop and Blender
This self-taught masterclass focuses on designing transforming mecha characters using a professional concept art workflow. Taught by concept artist Kevin Koesnodihardjo (DreamWorks Animation, Phinyx Studio), the course shows how to develop complex mechanical designs from sketches to final presentation using both 2D and 3D tools.
Master Qwen_Image Edit
designed for architects, designers, and archviz professionals. Learn powerful techniques for sketch-to-render, relighting, people integration, furniture placement, and multi-camera scene generation and more.
Stylized Japanese Environments In Blender 5 | Full Japanese Street Scene Course
A full guided environment project by Rosefield for 3D Tudor, built for artists who want one coherent Blender workflow from first blockout to final render.
Cinematic Anime-Style CG Animation Full Pipeline Production Training
A film-quality CG animation solution designed to provide a complete end-to-end learning experience for modern 2D CG production. It focuses on both technical skills and creative development, helping learners build professional-level animation projects using industry-standard tools.
CGMA – Mechanical Rigging
An 8-week course exploring the various mechanical rigging challenges in Maya and putting it all together in a final project
Everything I learnt about Environment Art – Part 1- Planning & Blockout
This is the first part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice. It is split into a chapter-based format. Version 1 includes chapters 1 and 2 and is available to purchase separately or as part of a reduced bundle.
A realistic single picture complete with screen composition and Blender
In this course, you will learn to create illustrations that realistically convey temperature and emotions using the 3D graphics tool “Blender” and three elements of screen composition.
Blender 3D for VTubers: Create Your First Virtual Avatar
A comprehensive software guide for those dreaming of becoming a VTuber! Master all the essential tools, from Blender to Vroid Studio and VRChat, in one go.
Sketching in Blender with Azusa Tojo
As a freelancer, Azusa has collaborated with prestigious clients, including Nexus Studio, Netflix, Flying Bark, Titmouse, West Studio, Keytales, Wachajack, and more. It was at ILM that she discovered Blender, a tool she now uses extensively for her personal projects. She appreciates Blender’s simplicity and the speed it offers, enabling her to work without the constraints of a typical clean 3D workflow.
Patreon – MotionPunk
I’m obsessed with motion design. I live and breathe for styleframes, experimental visuals, and pushing pixels with purpose. I am self-taught, and I’ve grown up through the online motion design community. I want to give back and share what I’ve learned along the way.
V-Ray Exterior Destruction Scene
Master high-end environment creation, shader blending, and multi-pass compositing in this epic V-Ray workflow. This course is your complete guide to building a realistic, post-apocalyptic exterior, covering everything from high-density scene assembly to final multi-pass rendering. You’ll create a richly detailed cinematic environment inspired by one of the most iconic video games of all time, and finish with a polished composite in Nuke that’s ready for your reel.
ZBrush toon-style character modeling that showcases artistic flair
Are you interested in the production know-how unique to world-class designers who create artistically-toned characters that combine commerciality and artistry?
Master Creating Low Poly AK 47 Alpha in Blender and Substance 3D Painter | Fully Narrated
If you have ever wondered how to produce a high-quality “Low Poly Game Ready” Rifle weapon in high-end games like “Call of Duty “, During in this +38 hour Fully narrated in depth course you will learn how to build a Low Poly Game Ready AK47 Alpha Series from scratch in Blender ,Texturing with Substance 3D Painter and render it in Marmoset Toolbag 4 also you will learn how to render in blender with EEVEE and Cycles
ActionVFX – Introduction to ComfyUI for VFX
Use the #1 ToolVFX Pros Want to Learn, After 8 hours of training, you’ll be using ComfyUI as a tool in your existing pipeline.
Anime-Style VFX Production in Blender
In this course, the workflow for creating animations will be explained step by step, placing special emphasis on how to add effects, with explanations given in simple terms so even Blender beginners will be able to easily grasp the workflow of 3D visual production.
Introduction to CG Tools and Techniques 1001
This on-demand course will introduce some of the primary applications used in the VFX, animation and games industry.









































